I have a lot of .obj file and .mtl files stored remotely.
Now, i wish to load those files in the sceneform sdk at runtime because the files are dynamically generated and i can't possibly load millions of them all bundled with the app.
Is it possible to do that? Can the models loaded be then feed into the augmented face functionality?
I ended up using the tool https://github.com/AnalyticalGraphicsInc/obj2gltf to convert it to glb on a server and then load the glb asset through RenderableSource.Builder()