I created two lines in the middle of the screen which is a positive sign, I would like to drag the positive sign only when I click on it, but it only works when I click anywhere on the screen, I want the sign to be dragged only when I click on it and not when I click on anywhere else on the screen. I would like anyone to help me with what I can do to make this work. This is the code below
import javax.swing.*;
import java.awt.*;
import java.awt.geom.*;
import java.awt.event.*;
public class Main extends JPanel {
public static void main(String args[]) throws Exception {
JFrame f = new JFrame("Shapes");
f.setSize(600, 600);
f.setLocation(300, 300);
f.setResizable(true);
JPanel p = new JPanel() {
Point pointStart = null;
Point pointEnd = null;
int x2 = 250;
int y2 = 175;
private Shape lineMp = null;
private Shape lineMn = null;
{
lineMn = new Line2D.Double(235,175,265,175);
lineMp = new Line2D.Double(250,160,250,190);
Point newPoint = new Point();
MouseAdapter mouseAdapter = new MouseAdapter() {
private Point prevPoint;
@Override
public void mousePressed(MouseEvent e) {
prevPoint = e.getPoint();
System.out.println("Prev Point=" + prevPoint.toString());
repaint();
}
@Override
public void mouseDragged(MouseEvent e) {
int dx = 0;
int dy = 0;
dx = (int) (prevPoint.x - e.getPoint().getX());
dy = (int) (prevPoint.y - e.getPoint().getY());
Line2D shapeMn = (Line2D) lineMn;
Line2D shapeMp = (Line2D) lineMp;
int nx2 = (int) (shapeMn.getX2() - dx);
int ny2 = (int) (shapeMn.getY2() - dy);
int px2 = (int) (shapeMp.getX2() - dx);
int py2 = (int) (shapeMp.getY2() - dy);
int x1 = (int) (shapeMn.getX1() - dx);
int y1 = (int) (shapeMn.getY1() - dy);
int px1 = (int) (shapeMp.getX1() - dx);
int py1 = (int) (shapeMp.getY1() - dy);
Point startPointMn = new Point(x1, y1);
Point endPointMn = new Point(nx2, ny2);
Point startPointMp = new Point(px1, py1);
Point endPointMp = new Point(px2, py2);
Point endPoint = new Point(x2, y2);
if (shapeMn != null) {
shapeMn.setLine(startPointMn, endPointMn);
prevPoint = e.getPoint();
repaint();
}
if (shapeMp != null) {
shapeMp.setLine(startPointMp, endPointMp);
prevPoint = e.getPoint();
repaint();
}
}
@Override
public void mouseReleased(MouseEvent e) {
repaint();
}
};
addMouseListener(mouseAdapter);
addMouseMotionListener(mouseAdapter);
}
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setStroke(new java.awt.BasicStroke(2));
g2d.drawRect(100,100,300,150);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setPaint(Color.BLUE);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
if (lineMn != null){
g2d.draw(lineMn);
g2d.draw(lineMp);
}
}};
f.add(p);
p.setLayout(null);
f.setVisible(true);
}
}
There's a couple of ways you "might" do this, but for me, I'd try and combine the two lines into a single shape, this would then allow you to calculate their bonding box and then do a simple hit test
For example...
@Override
public void mouseDragged(MouseEvent e) {
GeneralPath gp = new GeneralPath();
gp.append(lineMn, false);
gp.append(lineMp, false);
Point p = e.getPoint();
if (!gp.getBounds().contains(p)) {
return;
}
Now, note, "this" implementation is not very efficient. Instead, I'd combine the lines into a single shape early on and continue to move it instead.