I have a class like this :
class XYZ {
public :
bool var1 = true;
ABC *var2 = nullptr;
public :
XYZ() = default;
void SetVar1(bool flag)
{ var1 = flag; }
void SetVar2(ABC *abc)
{ var2 = abc; }
}
I want to know that if my objects for XYZ are referenced as const everywhere in my codebase, can I use these setters? P.S. I have tried with const Setters and it doesn't work (I knew it doesn't make much sense but I was stuck in the compilation error so tried it anyway)
Once u make ur object const u can't change value of any varables in this object