I'm creating a JavaFX app in scenebuilder.
My FXML contains custom gluon JavaFX objects.
I'm using their 'AppBar' and 'Icon' objects.
When loading in the fxml file, I get a 'java.lang.NoClassDefFoundError: com/sun/javafx/css/converters/SizeConverter' error.
Full trace:
Exception in thread "JavaFX Application Thread" java.lang.NoClassDefFoundError: com/sun/javafx/css/converters/SizeConverter
at com.gluonhq.charm.glisten.control.AppBar.<clinit>(SourceFile:409)
at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at java.base/jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.base/java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:500)
at java.base/java.lang.reflect.ReflectAccess.newInstance(ReflectAccess.java:166)
at java.base/jdk.internal.reflect.ReflectionFactory.newInstance(ReflectionFactory.java:404)
at java.base/java.lang.Class.newInstance(Class.java:591)
at javafx.fxml/javafx.fxml.FXMLLoader$InstanceDeclarationElement.constructValue(FXMLLoader.java:1019)
at javafx.fxml/javafx.fxml.FXMLLoader$ValueElement.processStartElement(FXMLLoader.java:754)
at javafx.fxml/javafx.fxml.FXMLLoader.processStartElement(FXMLLoader.java:2722)
at javafx.fxml/javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2552)
at javafx.fxml/javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2466)
at javafx.fxml/javafx.fxml.FXMLLoader.load(FXMLLoader.java:2435)
at src.main.java.MainScreen.profileClick(MainScreen.java:107)
at javafx.base/com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at javafx.base/com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at javafx.base/com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at javafx.base/com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at javafx.base/com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at javafx.base/com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at javafx.base/com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at javafx.base/com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at javafx.base/com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at javafx.base/com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at javafx.base/com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at javafx.base/com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.base/javafx.event.Event.fireEvent(Event.java:198)
at javafx.graphics/javafx.scene.Node.fireEvent(Node.java:8890)
at javafx.controls/javafx.scene.control.Button.fire(Button.java:203)
at javafx.controls/com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:206)
at javafx.controls/com.sun.javafx.scene.control.inputmap.InputMap.handle(InputMap.java:274)
at javafx.base/com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at javafx.base/com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at javafx.base/com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at javafx.base/com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at javafx.base/com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at javafx.base/com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at javafx.base/com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at javafx.base/com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at javafx.base/com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at javafx.base/com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at javafx.base/com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at javafx.base/com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at javafx.base/com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.base/javafx.event.Event.fireEvent(Event.java:198)
at javafx.graphics/javafx.scene.Scene$MouseHandler.process(Scene.java:3862)
at javafx.graphics/javafx.scene.Scene.processMouseEvent(Scene.java:1849)
at javafx.graphics/javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2590)
at javafx.graphics/com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:409)
at javafx.graphics/com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:299)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:391)
at javafx.graphics/com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$2(GlassViewEventHandler.java:447)
at javafx.graphics/com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:412)
at javafx.graphics/com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:446)
at javafx.graphics/com.sun.glass.ui.View.handleMouseEvent(View.java:556)
at javafx.graphics/com.sun.glass.ui.View.notifyMouse(View.java:942)
at javafx.graphics/com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at javafx.graphics/com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:174)
at java.base/java.lang.Thread.run(Thread.java:830)
Caused by: java.lang.ClassNotFoundException: com.sun.javafx.css.converters.SizeConverter
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:602)
at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521)
... 60 more
I have checked past questions of a similar type, however the only solution they recommend is downgrading to Java8 - this is a Java13 project.
To quote an accepted response:
In Java 9, the previous internal class
com.sun.javafx.css.converters.PaintConverter became public as
javafx.css.converter.PaintConverter in the module javafx.graphics.
The loading is called from this method:
private void profileClick( ActionEvent event) {
clearScreen();
Profile prof = new Profile();
ProfileController profController = new ProfileController(prof);
try{
mainPane.setCenter(profController.getLoader().load());
}
catch(Exception e){
System.out.println(e);
}
}
Where 'getLoader' retrieves an FXML loader with the correct directory.
My gradle.build file is as follows:
plugins {
id 'java'
id 'application'
id 'org.openjfx.javafxplugin' version '0.0.8'
}
dependencies {
testCompile 'junit:junit:4.12'
testCompile 'org.testfx:testfx-junit:4.0.15-alpha'
testCompile 'org.hamcrest:hamcrest-all:1.3'
compile "com.opencsv:opencsv:4.0"
compile 'com.gluonhq:charm:5.0.0'
}
repositories {
jcenter()
maven {
url 'http://nexus.gluonhq.com/nexus/content/repositories/releases/'
}
mavenCentral()
}
javafx {
version = "13"
modules = [ 'javafx.controls', 'javafx.fxml' ]
}
mainClassName = "src.main.java.MainScreen"
How would I troubleshoot this error?
Given the major API changes in JavaFX between 8 and 9+ (among others, the skins and css parsers were made public), any project that runs on JavaFX 13 can't use dependencies created for Java 8.
Gluon Mobile 5 (com.gluonhq:charm:5.0.0
), released in 2018, works with Java 8, and that explains the exception you get.
There is a Gluon Mobile dependency that was compiled for Java 9: 5.0.0-jdk9.
While that will probably solve your issues, that version is not updated anymore.
The latest release is 6.0.2, and this version was created for JavaFX 11+.
This version also works with GraalVM and, using the Client plugin, allows creating native images for all platforms (desktop/mobile/embedded).
You can see a working sample here: HelloGluon.
The sample runs fine on desktop, but the Gluon Mobile library is intended to work on mobile (iOS/Android), and it has a commercial license.