I have the following XML
<ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="full_export">
<CustomisationUIHeader label="full_export" description="" image="">
<devices>
<keyboard instance="1"/>
<mouse instance="1"/>
</devices>
<categories>
<category label="@ui_CCSpaceFlight"/>
<category label="@ui_CGLightControllerDesc"/>
<category label="@ui_CCFPS"/>
<category label="@ui_CCEVA"/>
<category label="@ui_CGOpticalTracking"/>
<category label="@ui_CGInteraction"/>
</categories>
</CustomisationUIHeader>
<options type="keyboard" instance="1" Product="Tastatur {6F1D2B61-D5A0-11CF-BFC7-444553540000}">
<flight_move_yaw exponent="1.5"/>
</options>
<modifiers />
<actionmap name="spaceship_general">
<action name="v_close_all_doors">
<rebind input="kb1_0"/>
</action>
<action name="v_cooler_throttle_down">
<rebind input="kb1_6"/>
</action>
<action name="v_cooler_throttle_up">
<rebind input="kb1_5"/>
</action>
<action name="v_eject">
<rebind input="kb1_1"/>
</action>
<action name="v_emergency_exit">
<rebind input="kb1_4"/>
</action>
<action name="v_exit">
<rebind input="kb1_2"/>
</action>
<action name="v_flightready">
<rebind input="kb1_7"/>
</action>
<action name="v_lock_all_doors">
<rebind input="kb1_equals"/>
</action>
<action name="v_open_all_doors">
<rebind input="kb1_9"/>
</action>
<action name="v_self_destruct">
<rebind input="kb1_3"/>
</action>
<action name="v_toggle_all_doorlocks">
<rebind input="kb1_minus"/>
</action>
<action name="v_toggle_all_doors">
<rebind input="kb1_8"/>
</action>
<action name="v_unlock_all_doors">
<rebind input="kb1_q"/>
</action>
</actionmap>
<actionmap name="spaceship_view">
<action name="v_view_cycle_fwd">
<rebind input="kb1_u"/>
</action>
<action name="v_view_dynamic_focus_in">
<rebind input="kb1_rbracket"/>
</action>
<action name="v_view_dynamic_focus_out">
<rebind input="kb1_a"/>
</action>
<action name="v_view_freelook_mode">
<rebind input="kb1_lbracket"/>
</action>
<action name="v_view_look_behind">
<rebind input="kb1_s"/>
</action>
<action name="v_view_mode">
<rebind input="kb1_i"/>
</action>
<action name="v_view_pitch_down">
<rebind input="kb1_t"/>
</action>
<action name="v_view_pitch_mouse">
<rebind input="mo1_ "/>
</action>
<action name="v_view_pitch_up">
<rebind input="kb1_r"/>
</action>
<action name="v_view_yaw_left">
<rebind input="kb1_w"/>
</action>
<action name="v_view_yaw_mouse">
<rebind input="mo1_ "/>
</action>
<action name="v_view_yaw_right">
<rebind input="kb1_e"/>
</action>
<action name="v_view_zoom_in">
<rebind defaultInput="mwheel_up" input="kb1_o"/>
</action>
<action name="v_view_zoom_out">
<rebind defaultInput="mwheel_down" input="kb1_p"/>
</action>
</actionmap>
<actionmap name="spaceship_movement">
<action name="v_accel_range_down">
<rebind input="kb1_v"/>
</action>
<action name="v_accel_range_up">
<rebind input="kb1_c"/>
</action>
<action name="v_afterburner">
<rebind input="kb1_down"/>
</action>
<action name="v_autoland">
<rebind input="kb1_pgup"/>
</action>
<action name="v_brake">
<rebind input="kb1_backslash"/>
</action>
<action name="v_ifcs_toggle_cruise_control">
<rebind input="kb1_left"/>
</action>
<action name="v_ifcs_toggle_esp">
<rebind input="kb1_rctrl"/>
</action>
<action name="v_ifcs_toggle_gforce_safety">
<rebind input="kb1_ralt"/>
</action>
<action name="v_ifcs_toggle_speed_limiter">
<rebind input="kb1_lalt"/>
</action>
<action name="v_ifcs_toggle_vector_decoupling">
<rebind input="kb1_b"/>
</action>
<action name="v_pitch_down">
<rebind input="kb1_f"/>
</action>
<action name="v_pitch_up">
<rebind input="kb1_d"/>
</action>
<action name="v_roll_left">
<rebind input="kb1_k"/>
</action>
<action name="v_roll_right">
<rebind input="kb1_l"/>
</action>
<action name="v_speed_range_down">
<rebind input="kb1_x"/>
</action>
<action name="v_speed_range_up">
<rebind input="kb1_z"/>
</action>
<action name="v_strafe_back">
<rebind input="kb1_rshift"/>
</action>
<action name="v_strafe_down">
<rebind input="kb1_m"/>
</action>
<action name="v_strafe_forward">
<rebind input="kb1_slash"/>
</action>
<action name="v_strafe_left">
<rebind input="kb1_comma"/>
</action>
<action name="v_strafe_longitudinal_invert">
<rebind input="kb1_lctrl"/>
</action>
<action name="v_strafe_right">
<rebind input="kb1_period"/>
</action>
<action name="v_strafe_up">
<rebind input="kb1_n"/>
</action>
<action name="v_target_match_vel">
<rebind input="kb1_apostrophe"/>
</action>
<action name="v_toggle_landing_system">
<rebind input="kb1_up"/>
</action>
<action name="v_toggle_qdrive_engagement">
<rebind input="kb1_insert"/>
</action>
<action name="v_toggle_qdrive_spooling">
<rebind input="kb1_pgdn"/>
</action>
<action name="v_toggle_relative_mouse_mode">
<rebind input="kb1_j"/>
</action>
<action name="v_toggle_vtol">
<rebind input="kb1_right"/>
</action>
<action name="v_toggle_yaw_roll_swap">
<rebind input="kb1_semicolon"/>
</action>
<action name="v_yaw_left">
<rebind input="kb1_g"/>
</action>
<action name="v_yaw_right">
<rebind input="kb1_h"/>
</action>
</actionmap>
<actionmap name="spaceship_targeting">
<action name="v_aim_pitch_down">
<rebind input="kb1_print"/>
</action>
<action name="v_aim_pitch_up">
<rebind input="kb1_home"/>
</action>
<action name="v_aim_yaw_left">
<rebind input="kb1_delete"/>
</action>
<action name="v_aim_yaw_right">
<rebind input="kb1_end"/>
</action>
<action name="v_enter_remote_turret_1">
<rebind input="kb1_lshift+1"/>
</action>
<action name="v_enter_remote_turret_2">
<rebind input="kb1_lshift+2"/>
</action>
<action name="v_enter_remote_turret_3">
<rebind input="kb1_lshift+3"/>
</action>
<action name="v_invoke_ping">
<rebind defaultInput="mouse2" input="kb1_np_enter"/>
</action>
<action name="v_look_ahead_enable">
<rebind input="kb1_scrolllock"/>
</action>
<action name="v_look_ahead_start_target_tracking">
<rebind input="kb1_pause"/>
</action>
<action name="v_target_cycle_all_back">
<rebind input="kb1_np_7"/>
</action>
<action name="v_target_cycle_all_fwd">
<rebind input="kb1_np_subtract"/>
</action>
<action name="v_target_cycle_friendly_fwd">
<rebind input="kb1_np_8"/>
</action>
<action name="v_target_cycle_hostile_back">
<rebind input="kb1_np_6"/>
</action>
<action name="v_target_cycle_hostile_fwd">
<rebind input="kb1_np_5"/>
</action>
<action name="v_target_cycle_pinned_back">
<rebind input="kb1_np_4"/>
</action>
<action name="v_target_cycle_pinned_fwd">
<rebind input="kb1_np_add"/>
</action>
<action name="v_target_cycle_reticle_mode">
<rebind input="kb1_np_period"/>
</action>
<action name="v_target_cycle_subitem_back">
<rebind input="kb1_np_3"/>
</action>
<action name="v_target_cycle_subitem_fwd">
<rebind input="kb1_np_2"/>
</action>
<action name="v_target_deselect_entity">
<rebind input="kb1_np_multiply"/>
</action>
<action name="v_target_focus_root_entity">
<rebind input="kb1_np_0"/>
</action>
<action name="v_target_nearest_hostile">
<rebind input="kb1_np_1"/>
</action>
<action name="v_target_reticle_focus">
<rebind input="kb1_np_divide"/>
</action>
<action name="v_target_toggle_pinned_focused">
<rebind input="kb1_np_9"/>
</action>
<action name="v_toggle_mouse_aim_only">
<rebind input="kb1_numlock"/>
</action>
</actionmap>
<actionmap name="spaceship_target_hailing">
<action name="v_target_hail">
<rebind input="kb1_lshift+8"/>
</action>
</actionmap>
<actionmap name="spaceship_scanning">
<action name="v_scanning_trigger_scan">
<rebind defaultInput="mouse1" input="kb1_lshift+5"/>
</action>
<action name="v_toggle_scan_mode">
<rebind input="kb1_lshift+4"/>
</action>
</actionmap>
<actionmap name="spaceship_ping">
<action name="v_dec_ping_focus_angle">
<rebind defaultInput="mwheel_down" input="kb1_lshift+7"/>
</action>
<action name="v_inc_ping_focus_angle">
<rebind defaultInput="mwheel_up" input="kb1_lshift+6"/>
</action>
</actionmap>
<actionmap name="spaceship_mining">
<action name="v_decrease_mining_throttle">
<rebind defaultInput="mwheel_down" input="kb1_lshift+q"/>
</action>
<action name="v_increase_mining_throttle">
<rebind defaultInput="mwheel_up" input="kb1_lshift+backspace"/>
</action>
<action name="v_toggle_mining_laser_fire">
<rebind defaultInput="mouse1" input="kb1_lshift+0"/>
</action>
<action name="v_toggle_mining_laser_type">
<rebind defaultInput="mouse2" input="kb1_lshift+equals"/>
</action>
<action name="v_toggle_mining_mode">
<rebind input="kb1_lshift+9"/>
</action>
</actionmap>
<actionmap name="spaceship_turret">
<action name="v_aim_pitch_down">
<rebind input="kb1_lshift+t"/>
</action>
<action name="v_aim_pitch_up">
<rebind input="kb1_lshift+r"/>
</action>
<action name="v_aim_yaw_left">
<rebind input="kb1_lshift+w"/>
</action>
<action name="v_aim_yaw_right">
<rebind input="kb1_lshift+e"/>
</action>
<action name="v_target_cycle_all_back">
<rebind input="kb1_lshift+i"/>
</action>
<action name="v_target_cycle_all_fwd">
<rebind input="kb1_lshift+u"/>
</action>
<action name="v_target_cycle_friendly_back">
<rebind input="kb1_lshift+p"/>
</action>
<action name="v_target_cycle_friendly_fwd">
<rebind input="kb1_lshift+o"/>
</action>
<action name="v_target_cycle_hostile_back">
<rebind input="kb1_lshift+a"/>
</action>
<action name="v_target_cycle_hostile_fwd">
<rebind input="kb1_lshift+rbracket"/>
</action>
<action name="v_target_cycle_subitem_back">
<rebind input="kb1_lshift+g"/>
</action>
<action name="v_target_cycle_subitem_fwd">
<rebind input="kb1_lshift+f"/>
</action>
<action name="v_target_focus_root_entity">
<rebind input="kb1_lshift+d"/>
</action>
<action name="v_target_nearest_hostile">
<rebind input="kb1_lshift+s"/>
</action>
<action name="v_target_reticle_focus">
<rebind input="kb1_y"/>
</action>
<action name="v_target_toggle_pinned_focused">
<rebind input="kb1_lshift+lbracket"/>
</action>
</actionmap>
<actionmap name="spaceship_weapons">
<action name="v_attack1_group1">
<rebind defaultInput="mouse1" input="kb1_lshift+h"/>
</action>
<action name="v_attack1_group2">
<rebind defaultInput="mouse2" input="kb1_lshift+j"/>
</action>
<action name="v_turret_gyromode">
<rebind input="kb1_lshift+apostrophe"/>
</action>
<action name="v_weapon_cycle_aimmode">
<rebind input="kb1_lshift+semicolon"/>
</action>
<action name="v_weapon_cycle_ammo_back">
<rebind input="kb1_lshift+l"/>
</action>
<action name="v_weapon_cycle_ammo_fwd">
<rebind input="kb1_lshift+k"/>
</action>
</actionmap>
<actionmap name="spaceship_missiles">
<action name="v_weapon_arm_missile">
<rebind defaultInput="mouse3" input="kb1_lshift+backslash"/>
</action>
<action name="v_weapon_launch_missile">
<rebind defaultInput="mouse3" input="kb1_lshift+oem_102"/>
</action>
</actionmap>
<actionmap name="spaceship_defensive">
<action name="v_shield_raise_level_back">
<rebind input="kb1_lshift+b"/>
</action>
<action name="v_shield_raise_level_down">
<rebind input="kb1_lshift+slash"/>
</action>
<action name="v_shield_raise_level_forward">
<rebind input="kb1_lshift+v"/>
</action>
<action name="v_shield_raise_level_left">
<rebind input="kb1_lshift+m"/>
</action>
<action name="v_shield_raise_level_right">
<rebind input="kb1_lshift+comma"/>
</action>
<action name="v_shield_raise_level_up">
<rebind input="kb1_lshift+period"/>
</action>
<action name="v_shield_reset_level">
<rebind input="kb1_lshift+print"/>
</action>
<action name="v_weapon_cycle_countermeasure_back">
<rebind input="kb1_lshift+c"/>
</action>
<action name="v_weapon_cycle_countermeasure_fwd">
<rebind input="kb1_lshift+x"/>
</action>
<action name="v_weapon_launch_countermeasure">
<rebind input="kb1_lshift+z"/>
</action>
</actionmap>
<actionmap name="spaceship_power">
<action name="v_power_focus_group_1">
<rebind input="kb1_lshift+scrolllock"/>
</action>
<action name="v_power_focus_group_2">
<rebind input="kb1_lshift+pause"/>
</action>
<action name="v_power_focus_group_3">
<rebind input="kb1_lshift+insert"/>
</action>
<action name="v_power_reset_focus">
<rebind input="kb1_lshift+home"/>
</action>
<action name="v_power_throttle_down">
<rebind input="kb1_lshift+delete"/>
</action>
<action name="v_power_throttle_max">
<rebind input="kb1_lshift+pgdn"/>
</action>
<action name="v_power_throttle_min">
<rebind input="kb1_lshift+up"/>
</action>
<action name="v_power_throttle_up">
<rebind input="kb1_lshift+pgup"/>
</action>
<action name="v_power_toggle">
<rebind input="kb1_lshift+numlock"/>
</action>
<action name="v_power_toggle_group_1">
<rebind input="kb1_lshift+left"/>
</action>
<action name="v_power_toggle_group_2">
<rebind input="kb1_lshift+down"/>
</action>
<action name="v_power_toggle_group_3">
<rebind input="kb1_lshift+right"/>
</action>
</actionmap>
<actionmap name="spaceship_radar">
<action name="v_radar_cycle_zoom_fwd">
<rebind input="kb1_lshift+np_multiply"/>
</action>
<action name="v_radar_toggle_active_or_passive">
<rebind input="kb1_lshift+np_divide"/>
</action>
</actionmap>
<actionmap name="spaceship_hud">
<action name="mobiglas">
<rebind input="kb1_lshift+np_subtract"/>
</action>
<action name="v_hud_open_scoreboard">
<rebind input="kb1_lshift+np_7"/>
</action>
<action name="v_starmap">
<rebind input="kb1_lshift+np_8"/>
</action>
</actionmap>
<actionmap name="lights_controller">
<action name="v_lights">
<rebind input="kb1_lshift+np_9"/>
</action>
</actionmap>
<actionmap name="player">
<action name="attack1">
<rebind defaultInput="mouse1" input="kb1_rshift+2"/>
</action>
<action name="combatheal">
<rebind input="kb1_rshift+x"/>
</action>
<action name="crouch">
<rebind input="kb1_lshift+np_2"/>
</action>
<action name="drop">
<rebind input="kb1_rshift+j"/>
</action>
<action name="fixed_speed_decrement">
<rebind defaultInput="mwheel_down" input="kb1_rshift+oem_102"/>
</action>
<action name="fixed_speed_increment">
<rebind defaultInput="mwheel_up" input="kb1_rshift+backslash"/>
</action>
<action name="force_respawn">
<rebind input="kb1_rshift+slash"/>
</action>
<action name="free_thirdperson_camera">
<rebind input="kb1_rshift+b"/>
</action>
<action name="grenade">
<rebind input="kb1_rshift+equals"/>
</action>
<action name="holster">
<rebind input="kb1_rshift+h"/>
</action>
<action name="inspect">
<rebind input="kb1_rshift+k"/>
</action>
<action name="jump">
<rebind input="kb1_lshift+np_1"/>
</action>
<action name="leanleft">
<rebind input="kb1_lshift+np_period"/>
</action>
<action name="leanright">
<rebind input="kb1_rshift+1"/>
</action>
<action name="melee_AttackHeavyLeft">
<rebind defaultInput="mouse1" input="kb1_rshift+5"/>
</action>
<action name="melee_AttackHeavyRight">
<rebind defaultInput="mouse2" input="kb1_rshift+6"/>
</action>
<action name="melee_AttackLightLeft">
<rebind defaultInput="mouse1" input="kb1_rshift+3"/>
</action>
<action name="melee_AttackLightRight">
<rebind defaultInput="mouse2" input="kb1_rshift+4"/>
</action>
<action name="melee_block">
<rebind defaultInput="mouse1_2" input="kb1_rshift+7"/>
</action>
<action name="melee_dodgeBack">
<rebind input="kb1_rshift+0"/>
</action>
<action name="melee_dodgeLeft">
<rebind input="kb1_rshift+8"/>
</action>
<action name="melee_dodgeRight">
<rebind input="kb1_rshift+9"/>
</action>
<action name="mobiglas">
<rebind input="kb1_rshift+n"/>
</action>
<action name="moveback">
<rebind input="kb1_lshift+np_6"/>
</action>
<action name="moveforward">
<rebind input="kb1_lshift+np_5"/>
</action>
<action name="moveleft">
<rebind input="kb1_lshift+np_add"/>
</action>
<action name="moveright">
<rebind input="kb1_lshift+np_4"/>
</action>
<action name="nextweapon">
<rebind input="kb1_rshift+d"/>
</action>
<action name="pl_hud_open_scoreboard">
<rebind input="kb1_rshift+m"/>
</action>
<action name="port_modification_select">
<rebind defaultInput="mouse1" input="kb1_rshift+comma"/>
</action>
<action name="prevweapon">
<rebind input="kb1_rshift+f"/>
</action>
<action name="prone">
<rebind input="kb1_lshift+np_3"/>
</action>
<action name="refillgastank">
<rebind input="kb1_rshift+c"/>
</action>
<action name="reload">
<rebind input="kb1_rshift+g"/>
</action>
<action name="selectMeleeWeapon">
<rebind input="kb1_rshift+rbracket"/>
</action>
<action name="selectUnarmedCombat">
<rebind input="kb1_rshift+s"/>
</action>
<action name="selectUtilityItem">
<rebind input="kb1_rshift+a"/>
</action>
<action name="selectgadget">
<rebind input="kb1_rshift+lbracket"/>
</action>
SOME DELETED FOR DISPLAY PURPOSES
</action>
<action name="eva_view_yaw_left">
<rebind input="kb1_rshift+pause"/>
</action>
<action name="eva_view_yaw_right">
<rebind input="kb1_rshift+insert"/>
</action>
<action name="eva_yaw_left">
<rebind input="kb1_rshift+pgdn"/>
</action>
<action name="eva_yaw_right">
<rebind input="kb1_rshift+up"/>
</action>
</actionmap>
<actionmap name="player_input_optical_tracking">
<action name="foip_cyclechannel">
<rebind input="kb1_rshift+np_0"/>
</action>
<action name="foip_pushtotalk">
<rebind input="kb1_rshift+np_1"/>
</action>
<action name="foip_pushtotalk_proximity">
<rebind input="kb1_rshift+np_2"/>
</action>
<action name="foip_recalibrate">
<rebind input="kb1_rshift+np_enter"/>
</action>
<action name="foip_viewownplayer">
<rebind input="kb1_rshift+np_3"/>
</action>
<action name="headtrack_enabled">
<rebind input="kb1_rshift+np_4"/>
</action>
<action name="headtrack_hold">
<rebind input="kb1_rshift+np_5"/>
</action>
<action name="headtrack_recalibrate">
<rebind input="kb1_rshift+np_6"/>
</action>
</actionmap>
<actionmap name="player_choice">
<action name="pc_interaction_mode">
<rebind input="kb1_rshift+np_period"/>
</action>
</actionmap>
</ActionMaps>
I am trying to get the names
for action
and the input
for rebind
with the following code:
// Create XML document
xml_document<> doc;
xml_node<> * root_node;
// Read the xml file into a vector
ifstream theFile (fqn_file);
vector<char> buffer((istreambuf_iterator<char>(theFile)), istreambuf_iterator<char>());
buffer.push_back('\0');
// Parse the buffer using the xml file parsing library into doc
doc.parse<0>(&buffer[0]);
// Find root node
root_node = doc.first_node("ActionMaps");
// Iterate over 'ActionMaps' subtree
for (xml_node<> * actionmap_node = root_node->first_node("actionmap"); actionmap_node; actionmap_node = actionmap_node->next_sibling())
{
wxLogMessage("I found name subsection %s ",
actionmap_node->first_attribute("name")->value());
// Iterate over 'action' subtree
for(xml_node<> * action_node = actionmap_node->first_node("action"); action_node; action_node = action_node->next_sibling())
{
wxLogMessage("I found action name %s ",
action_node->first_attribute("name")->value());
// Iterate over 'rebind' subtree
for(xml_node<> * rebind_node = action_node->first_node("rebind"); rebind_node; rebind_node = rebind_node->next_sibling())
{
wxLogMessage("I found key %s ",
rebind_node->first_attribute("input")->value());
}
}
}
The code basically works and create the following output:
20:19:17: I found name subsection spaceship_general
20:19:17: I found action name v_toggle_all_doorlocks
20:19:17: I found key kb1_lshift+l
20:19:17: I found name subsection spaceship_view
20:19:17: I found action name v_view_dynamic_focus
20:19:17: I found key js1_slider1
20:19:17: I found action name v_view_look_behind
20:19:17: I found key js1_button8
20:19:17: I found name subsection spaceship_movement
20:19:17: I found action name v_accel_range_rel
20:19:17: I found key js1_rotx
20:19:17: I found action name v_afterburner
20:19:17: I found key js1_button30
20:19:17: I found action name v_autoland
20:19:17: I found key js1_button14
20:19:17: I found action name v_brake
20:19:17: I found key js1_button7
20:19:17: I found action name v_ifcs_toggle_cruise_control
20:19:17: I found key js1_button12
20:19:17: I found action name v_ifcs_toggle_esp
20:19:17: I found key js1_button11
20:19:17: I found action name v_ifcs_toggle_gforce_safety
20:19:17: I found key js1_button10
20:19:17: I found action name v_ifcs_toggle_speed_limiter
20:19:17: I found key js1_button9
20:19:17: I found action name v_ifcs_toggle_vector_decoupling
20:19:17: I found key js1_button6
20:19:17: I found action name v_roll
20:19:17: I found key js1_x
20:19:17: I found action name v_speed_range_rel
20:19:17: I found key js1_roty
20:19:17: I found action name v_strafe_back
20:19:17: I found key js1_
20:19:17: I found action name v_strafe_down
20:19:17: I found key js1_button22
20:19:17: I found action name v_strafe_forward
20:19:17: I found key js1_
20:19:17: I found action name v_strafe_left
20:19:17: I found key js1_button23
20:19:17: I found action name v_strafe_longitudinal
20:19:17: I found key js1_z
20:19:17: I found action name v_strafe_right
20:19:17: I found key js1_button21
20:19:17: I found action name v_strafe_up
20:19:17: I found key js1_button20
20:19:17: I found action name v_target_match_vel
20:19:17: I found key js1_button28
20:19:17: I found action name v_toggle_landing_system
20:19:17: I found key js1_button13
20:19:17: I found action name v_toggle_vtol
20:19:17: I found key js1_button14
20:19:17: I found action name v_yaw
20:19:17: I found key js1_rotz
20:19:17: I found name subsection spaceship_targeting
20:19:17: I found action name v_target_cycle_all_back
20:19:17: I found key js1_hat1_down
20:19:17: I found action name v_target_cycle_all_fwd
20:19:17: I found key js1_hat1_up
20:19:17: I found action name v_target_cycle_friendly_back
20:19:17: I found key js1_button19
20:19:17: I found action name v_target_cycle_friendly_fwd
20:19:17: I found key js1_button17
20:19:17: I found action name v_target_cycle_hostile_back
20:19:17: I found key js1_hat1_left
20:19:17: I found action name v_target_cycle_hostile_fwd
20:19:17: I found key js1_hat1_right
20:19:17: I found action name v_target_cycle_subitem_back
20:19:17: I found key js1_button18
20:19:17: I found action name v_target_cycle_subitem_fwd
20:19:17: I found key js1_button16
20:19:17: I found name subsection spaceship_weapons
20:19:17: I found action name v_attack1_group2
20:19:17: I found key js1_button5
20:19:17: I found name subsection spaceship_missiles
20:19:17: I found action name v_weapon_arm_missile
20:19:17: I found key js1_button2
20:19:17: I found action name v_weapon_launch_missile
20:19:17: I found key js1_button2
20:19:17: I found name subsection spaceship_defensive
20:19:17: I found action name v_weapon_cycle_countermeasure_fwd
20:19:17: I found key js1_button3
20:19:17: I found action name v_weapon_launch_countermeasure
20:19:17: I found key js1_button4
But the result is not as expected:
I do not understand the reason behind it. This is from my perspective a simple recursion. Anyone who can bring me back onto the right path?
The above code is not the problem and runs flawless when compiling it without wxWidgets. So I am closing this and dig further into wxWidgets direction.