I have a program that i am creating in Windowbuilder using eclipse. I want the program to generate a random number and the user would have to guess if it's even or odd. I already created the game based on the command line, but what i'm trying to do is do it with a GUI. The one problem I have is when I want to end the game and let the user see their score with a quit button. However, when I try to show the final score of how many times they got it correct and incorrect I cant because it's in a different method. So I want a separate button when clicked to display the total right and wrong. This is the code:
import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JTextField;
import javax.swing.JButton;
import javax.swing.JLabel;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.util.Random;
public class RandomNumber {
private JFrame frame;
private JTextField textFieldMe;
private JTextField textFieldCpu;
private JTextField textFieldScore;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
RandomNumber window = new RandomNumber();
window.frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the application.
*/
public RandomNumber() {
initialize();
}
/**
* Initialize the contents of the frame.
*/
private void initialize() {
frame = new JFrame();
frame.setBounds(100, 100, 450, 300);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().setLayout(null);
textFieldMe = new JTextField();
textFieldMe.setBounds(152, 62, 86, 20);
frame.getContentPane().add(textFieldMe);
textFieldMe.setColumns(10);
textFieldCpu = new JTextField();
textFieldCpu.setBounds(152, 118, 86, 20);
frame.getContentPane().add(textFieldCpu);
textFieldCpu.setColumns(10);
textFieldScore = new JTextField();
textFieldScore.setBounds(152, 217, 86, 20);
frame.getContentPane().add(textFieldScore);
textFieldScore.setColumns(10);
JButton btnGo = new JButton("GO!");/* this is the start button*/
btnGo.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
Random rand = new Random();
int correctCount = 0;
int incorrectCount = 0;
int ran = rand.nextInt(50) + 1;
String me = textFieldMe.getText();
if (ran % 2 == 0 && me.equals("e") || ran % 2 != 0 && me.equals("o")){
correctCount++;
}else if (ran % 2 == 0 && me.equals("o") || ran % 2 != 0 && me.equals("e")){
incorrectCount++;
}
textFieldCpu.setText(Integer.toString(ran));
int totalRight = correctCount;
int totalWrong = incorrectCount;
String right = Integer.toString(totalRight);
String wrong = Integer.toString(totalWrong);
}
});
btnGo.setBounds(149, 149, 89, 23);
frame.getContentPane().add(btnGo);
JButton btnQuit = new JButton("Quit"); /* i want this button to display the score*/
btnQuit.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
String right = Integer.toString(totalRight);
String wrong = Integer.toString(totalWrong);
textFieldScore.setText("Correct & wrong: " + right + wrong );
}
});
btnQuit.setBounds(321, 216, 89, 23);
frame.getContentPane().add(btnQuit);
JLabel lblNewLabel = new JLabel("Your Number");
lblNewLabel.setBounds(167, 36, 135, 14);
frame.getContentPane().add(lblNewLabel);
JLabel lblNewLabel_1 = new JLabel("CPU Guess");
lblNewLabel_1.setBounds(162, 93, 71, 14);
frame.getContentPane().add(lblNewLabel_1);
JLabel lblScore = new JLabel("Score");
lblScore.setBounds(179, 192, 46, 14);
frame.getContentPane().add(lblScore);
}
}
I would try to make right
and wrong
visible to every method by converting them to a variable in your class. The new class would look something like
public class RandomNumber {
...
private int right, wrong;
...
private void initialize() {
...
btnGo.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
Random rand = new Random();
int ran = rand.nextInt(50) + 1;
String me = textFieldMe.getText();
if (ran % 2 == 0 && me.equals("e") || ran % 2 != 0 && me.equals("o")){
++right;
}else if (ran % 2 == 0 && me.equals("o") || ran % 2 != 0 && me.equals("e")){
++wrong;
}
textFieldCpu.setText("" + ran);
}
}
...
btnQuit.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
textFieldScore.setText("Correct : " + right + " Wrong: " wrong );
//will automatically convert ints to String
}
}
...
}
...
}