During the DispatchSemaphore function, Is it OK to call Signal() first and Wait() later? If call Signal() N continuously, does the value internally become N, Or I wonder if invoking Signal() several times does not increase the value when Wait() is not called.
let sempahore = DispatchSemaphore(value: 0)
semaphore.signal()
semaphore.signal()
semaphore.signal()
// in time, what is sempahore value? 1 or 3?
sempahore.wait()
// in time, what is semaphore value? 0 or 2?
// wait for more signal? or not?
Every .signal
is '+1', and every .wait
is '-1' or block
as documented, and code that demo is
let semaphore = DispatchSemaphore(value: 0)
semaphore.signal() // = 1
semaphore.signal() // = 2
semaphore.signal() // = 3
semaphore.wait() // = 2 - pass
semaphore.wait() // = 1 - pass
semaphore.wait() // = 0 - pass
semaphore.wait() // = -1 - hang - waiting for new signal()
Here is from Apple Documentation
You increment a semaphore count by calling the signal() method, and decrement a semaphore count by calling wait() or one of its variants that specifies a timeout.
@discardableResult func signal() -> Int Discussion Increment the counting semaphore. If the previous value was less than zero, this function wakes a thread currently waiting func wait() Discussion Decrement the counting semaphore. If the resulting value is less than zero, this function waits for a signal to occur before returning.