I am using purgeCSS to removed unused CSS. My challenge is that I need to do this dynamically. Depending on the current .css file that is being processed, I need to get its path and file name so I can dynamically insert the content HTML path for Purge to run.
Here is how my code looks like:
const gulp = require("gulp"),
appRoot = require("app-root-path"),
sass = require("gulp-sass"),
purgecss = require("gulp-purgecss"),
tap = require("gulp-tap"),
path = require("path"),
utilities = require(appRoot + "/Tools/Utilities-Functions/utilities-functions.js");
gulp.task("sass", () => {
let htmlContentPath = "";
return (
gulp
.src("./Pages/**/*.scss")
// Compile .scss into .css
.pipe(sass())
// Get path for HTML file (dynamic)
.pipe(
tap(function (file, t) {
let fileName = path.basename(file.path);
// This is a simple function that returns the file name without extension (homepage.css >> homepage)
fileName = utilities.getFileNameWithoutExtension(fileName);
htmlContentPath = "/fullPath/Pages/" + fileName + "/compiled/html/" + fileName + ".html";
})
)
// Remove unused CSS
.pipe(
purgecss({
content: [htmlContentPath]
})
)
// Set the destination folder (main css)
.pipe(gulp.dest("./dist/css"))
);
})
For some reason happens that "htmlContentPath" for the Purge is empty. Even though I would expect "tap" plugin to always set a value to it. As a result this provokes an error on the purgecss:
As stated above, this error is due to having "htmlContentPath" empty.
Another attempt I tried was to do the Purge inside the Tap plugin, like this:
const gulp = require("gulp"),
appRoot = require("app-root-path"),
sass = require("gulp-sass"),
purgecss = require("gulp-purgecss"),
tap = require("gulp-tap"),
path = require("path"),
utilities = require(appRoot + "/Tools/Utilities-Functions/utilities-functions.js");
gulp.task("sass", () => {
return (
gulp
.src("./Pages/**/*.scss")
// Compile .scss into .css
.pipe(sass())
// Get path for HTML file (dynamic)
.pipe(
tap(function (file, t) {
let fileName = path.basename(file.path);
// This is a simple function that returns the file name without extension (homepage.css >> homepage)
fileName = utilities.getFileNameWithoutExtension(fileName);
let htmlContentPath = "/fullPath/Pages/" + fileName + "/compiled/html/" + fileName + ".html";
// Remove unused CSS
purgecss({
content: [htmlContentPath]
})
})
)
// Set the destination folder (main css)
.pipe(gulp.dest("./dist/css"))
);
})
This time it doesn't give an error, but the Purge is totally ignored...
Any solution on how I could solve this?
After attempting dozens of approaches here is the one that worked for me and thought would be worth sharing with others that might be going through a similar challenge:
const gulp = require("gulp"),
appRoot = require("app-root-path"),
sass = require("gulp-sass"),
path = require("path"),
utilities = require(appRoot + "/Tools/Utilities-Functions/utilities-functions.js"),
fs = require("fs"),
through = require("through2"),
uncss = require("uncss");
gulp.task("sass", () => {
return (
gulp
.src("./Pages/**/*.scss")
// Compile .scss into .css
.pipe(sass())
// Remove unused CSS
.pipe(
through.obj(function(file, encoding, callback) {
try {
const cssFileContent = file.contents.toString(); // Get the css file contents
let transformedFile = file.clone(), // Clone new file for manipulation
fileName = path.basename(file.path),
htmlFilePath;
// This is a simple function that returns the file name without extension (homepage.css >> homepage)
fileName = utilities.getFileNameWithoutExtension(fileName);
// File path for the .html file
htmlFilePath = "/fullPath/Pages/" + fileName + "/compiled/html/" + fileName + ".html";
// Check if there is any css to be checked and if .html file exists
if (cssFileContent.length && fs.existsSync(htmlFilePath)) {
// Call uncss to remove unused css
uncss([htmlFilePath], { raw: cssFileContent }, function(error, output) {
if (error) {
callback(null, transformedFile);
}
// Set new contents with the "used" css only (uncss' output)
transformedFile.contents = Buffer.from(output);
callback(null, transformedFile);
});
} else {
callback(null, transformedFile);
}
} catch (e) {
console.log("Gulp error - uncss: " + e.message);
callback(null, transformedFile);
}
})
)
// Set the destination folder (main css)
.pipe(gulp.dest("./dist/css"))
);
});
Basically I built a custom gulp stream using through. This allows you to read information about the current file processed, do whatever logic you want, and then invoke callback with the new transformed file.
In more details what I have done: