swiftswiftuilocalauthentication

Biometric Authentication evaluation with swiftUI


I've been able to get a rudimentary version of Face / Touch ID working inside my app. However, I want to add better fallbacks and error handling.

So I've been researching how to do it. There are fantastic resources like this:

Face ID evaluation process not working properly

However, I can't find anything that works inside a SwiftUI view. At the moment my project won't run with:

'unowned' may only be applied to class and class-bound protocol types, not 'AuthenticateView'

and

Value of type 'AuthenticateView' has no member 'present'

any help would be much appreciated. Thank you!

Here's my code inside AuthenticateView.swift

func Authenticate(completion: @escaping ((Bool) -> ())){

    //Create a context
    let authenticationContext = LAContext()
    var error:NSError?

    //Check if device have Biometric sensor
    let isValidSensor : Bool = authenticationContext.canEvaluatePolicy(.deviceOwnerAuthenticationWithBiometrics, error: &error)

    if isValidSensor {
        //Device have BiometricSensor
        //It Supports TouchID

        authenticationContext.evaluatePolicy(
            .deviceOwnerAuthenticationWithBiometrics,
            localizedReason: "Touch / Face ID authentication",
            reply: { [unowned self] (success, error) -> Void in

                if(success) {
                    // Touch / Face ID recognized success here
                    completion(true)
                } else {
                    //If not recognized then
                    if let error = error {
                        let strMessage = self.errorMessage(errorCode: error._code)
                        if strMessage != ""{
                            self.showAlertWithTitle(title: "Error", message: strMessage)
                        }
                    }
                    completion(false)
                }
        })
    } else {

        let strMessage = self.errorMessage(errorCode: (error?._code)!)
        if strMessage != ""{
            self.showAlertWithTitle(title: "Error", message: strMessage)
        }
    }
}
func errorMessage(errorCode:Int) -> String{

    var strMessage = ""

    switch errorCode {

    case LAError.Code.authenticationFailed.rawValue:
        strMessage = "Authentication Failed"

    case LAError.Code.userCancel.rawValue:
        strMessage = "User Cancel"

    case LAError.Code.systemCancel.rawValue:
        strMessage = "System Cancel"

    case LAError.Code.passcodeNotSet.rawValue:
        strMessage = "Please goto the Settings & Turn On Passcode"

    case LAError.Code.touchIDNotAvailable.rawValue:
        strMessage = "TouchI or FaceID DNot Available"

    case LAError.Code.touchIDNotEnrolled.rawValue:
        strMessage = "TouchID or FaceID Not Enrolled"

    case LAError.Code.touchIDLockout.rawValue:
        strMessage = "TouchID or FaceID Lockout Please goto the Settings & Turn On Passcode"

    case LAError.Code.appCancel.rawValue:
        strMessage = "App Cancel"

    case LAError.Code.invalidContext.rawValue:
        strMessage = "Invalid Context"

    default:
        strMessage = ""

    }
    return strMessage
}
func showAlertWithTitle( title:String, message:String ) {
    let alert = UIAlertController(title: title, message: message, preferredStyle: .alert)

    let actionOk = UIAlertAction(title: "OK", style: .default, handler: nil)
    alert.addAction(actionOk)
    self.present(alert, animated: true, completion: nil)
}

Solution

  • Explanation:

    'unowned' may only be applied to class and class-bound protocol types, not 'AuthenticateView'

    First of all, you have AuthenticateView which is a struct. You can't do it class because whole Apple's SwiftUI idea is about structures. And because Struct is value type and not a Reference type, so no pointer as such. So you may not include code parts containing unowned self and weak self modifiers into struct AuthenticateView: View {}

    Value of type 'AuthenticateView' has no member 'present'

    present is a UIViewController's method. Here in SwiftUI you have no access to it. The alerts are being presented using the next style:

    struct ContentView: View {
        @State private var show = false
        var body: some View {
            Button(action: { self.show = true }) { Text("Click") }
            .alert(isPresented: $showingAlert) {
                Alert(title: Text("Title"), 
                    message: Text("Message"), 
              dismissButton: .default(Text("Close")))
            }
        }
    }
    

    Solution: For your case, I would create a class Handler subclass of ObservableObject for your logic and use the power of @ObservedObject, @Published and @State.

    Rough example for understanding the concept:

    import SwiftUI
    
    struct ContentView: View {
        @ObservedObject var handler = Handler()
        var body: some View {
            Button(action: { self.handler.toggleShowAlert() }) { Text("Click") }
                .alert(isPresented: $handler.shouldShowAlert) {
                    Alert(title: Text(handler.someTitle),
                        message: Text(handler.someMessage),
                  dismissButton: .default(Text("Close")))
            }
        }
    }
    
    struct ContentView_Previews: PreviewProvider {
        static var previews: some View {
            ContentView()
        }
    }
    
    class Handler: ObservableObject {
        @Published var shouldShowAlert: Bool = false
        @Published var someTitle = ""
        @Published var someMessage = ""
    
        func toggleShowAlert() {
            shouldShowAlert.toggle()
            someTitle = "ErrorTitle"
            someMessage = "ErrorMessage"
        }
    }