3d-modelling3d-modelwebots

How to make a complex robot model in webots?


I make my robot using cyberbotics webots. I can’t figure out how to make a beautiful 3D model. At least at the mantis hexapod level. I understand that you can import ready-made fraud only in vrml97 format, but it is not supported by fusion 360 and other programs. But in webots itself, I did not find a way to build a model more complicated than using cubes, pyramids, and other simple objects. There was also an idea to assemble a model from a large number of rectangles using grouping, but it seems to me that such a model will greatly slow down. Is it possible to see how the finished robots are made, and make changes to them?


Solution

  • The node you are looking for is the IndexedFaceSet https://www.cyberbotics.com/doc/reference/indexedfaceset, it allows you to efficiently model a shape using a set of triangle faces, you will find an example of this in this simulation world: https://cyberbotics.com/doc/guide/samples-geometries#high_resolution_indexedfaceset-wbt

    One possible workflow to do this is to use Blender to create your mesh and then use the Webots exporter to export it to Webots: https://github.com/cyberbotics/blender-webots-exporter