I've started learning Lua and saw these two ways to check for nil
:
local stats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
if (stats ~= nil) then
-- do stuff
end
if (stats) then
-- do stuff
end
Are the two if
statements equivalent? If so, is there any advantage to including the extra ~= nil
part?
Statement "~= nil" works also if stats = false
.
You can read in docs:
The condition expression of a control structure can return any value. Both false and nil are considered false. All values different from nil and false are considered true (in particular, the number 0 and the empty string are also true).