In a game I'm making I am having an issue where when my player & coin come into contact with one another they collide then the coin rolls right off & then deletes itself from the game scene. The way I want it to work is when the coin collides with my player, it would count as 1 point & to have the coin delete itself upon them making contact. This is the code I have so far
It is very important to keep your code aligned, and to keep an eye on capitalization since since swift is case sensitive.
The errors in this code were player missing a name, a missing brace at the end of touchesMoved, and the didBegin being all lowercase.
Hopefully this will be a lesson in code management.