F1
and F2
)F1
creates a random answerF2
should give Feedback to the answer F1
generated (if(antw == ant
)F2
work with the random answer F1
generated, so that the Feedback is correct?var operators = ['+','-'];
function F1()
{
Z1 = document.getElementById("Z1");
Z2 = document.getElementById("Z2");
oper=document.getElementById("operator");
answer=document.getElementById("answer");
rZ1 = Math.floor((Math.random()*10));
rZ2 = Math.floor((Math.random()*10)+1);
op = operators[Math.floor(Math.random()*2)];
Z1.innerHTML=rZ1;
Z2.innerHTML=rZ2;
oper.innerHTML=op;
answer.innerHTML = eval(rZ1 + op + rZ2);
}
document.getElementById("button2").addEventListener("click", F2);
function F2()
{
antw = parseInt(document.getElementById("userAnswer").value, 10);
feedBack = document.getElementById("feedBack");
ant = document.getElementById("answer");
{
if(antw == ant) {
feedBack.textContent = "right";
} else {
feedBack.textContent = "wrong";
}
}
};
<button onclick="F1()"> New </button>
<p>
<label id="Z1"> </label>
<label id="operator"> </label>
<label id="Z2"> </label>
= <input id = "userAnswer" type=text>
<button id = "button2" >answer</button>
</p>
<p id = "feedBack"> </p>
<p><label id="answer"> </label></p>
You can call F2 at the end of the function F1 and pass the answer to F2 as a parameter.
function F2(answer){
//logic to check answer
return feedback
}
function F1(){
//logic to calculate answer
F2(answer)
}
You can use your original code, only need to fix a small problem in your code. You forgot to use textContent to get the value from your html, so you are comparing undefined value with your answer
ant = document.getElementById("answer").textContent;