I am new to unreal engine , I am trying to change my projectile trajectory so that my bullet move like a wave. Is this something that I can accomplish using unreal block editor or do I need to write some C/C++ code? I have done this using the block editor
But the projectile is spawn and the drop on the floor and keep oscillating. Can somebody tell me at least if I on the right way or if I have to write some c code to manage this.
PS : game is a 2D game.
You need to disable gravity in your Projectile. To do this select ProjectileMovement in your Actor and change the ProjectileGravityScale property to 0.0