How would one update the value of variable simulationOn
inside of function executeSimulation
in the following context:
App this.state.simulationOn
changes via external code --> ... --> React stateless component (Robot
) rerendered --> useEffect
hook called with new values --> executeSimulation
IS NOT UPDATED with new value of simulationOn
.
function Robot({ simulationOn, alreadyActivated, robotCommands }) {
useEffect(() => {
function executeSimulation(index, givenCommmands) {
index += 1;
if (index > givenCommmands.length || !simulationOn) {
return;
}
setTimeout(executeSimulation.bind({}, index, givenCommmands), 1050);
}
if (simulationOn && !alreadyActivated) {
executeSimulation(1, robotCommands);
}
}, [simulationOn, alreadyActivated, robotCommands]);
}
In the example above, simulationOn
never changes to false
, even though useEffect is called with the updated value (I check with console.log). I suspect this is because the new value of simulationOn
is never passed to the scope of function executeSimulation
, but I don't know how to pass new hook values inside of function executeSimulation
.
The executeSimulation function has a stale closure simulationOn will never be true, here is code demonstrating stale closure:
var component = test => {
console.log('called Component with',test);
setTimeout(
() => console.log('test in callback:', test),
20
);
}
component(true);
coponent(false)
Note that Robot
is called every time it renders but executeSimulation
runs from a previous render having it's previous simulationOn
value in it's closure (see stale closure example above)
Instead of checking simulationOn
in executeSimulation
you should just start executeSimulation
when simulationOn
is true and clearTimeout in the cleanup function of the useEffect:
const Component = ({ simulation, steps, reset }) => {
const [current, setCurrent] = React.useState(0);
const continueRunning =
current < steps.length - 1 && simulation;
//if reset or steps changes then set current index to 0
React.useEffect(() => setCurrent(0), [reset, steps]);
React.useEffect(() => {
let timer;
function executeSimulation() {
setCurrent(current => current + 1);
//set timer for the cleanup to cancel it when simulation changes
timer = setTimeout(executeSimulation, 1200);
}
if (continueRunning) {
timer = setTimeout(executeSimulation, 1200);
}
return () => {
clearTimeout(timer);
};
}, [continueRunning]);
return (
<React.Fragment>
<h1>Step: {steps[current]}</h1>
<h1>Simulation: {simulation ? 'on' : 'off'}</h1>
<h1>Current index: {current}</h1>
</React.Fragment>
);
};
const App = () => {
const randomArray = (length = 3, min = 1, max = 100) =>
[...new Array(length)].map(
() => Math.floor(Math.random() * (max - min)) + min
);
const [simulation, setSimulation] = React.useState(false);
const [reset, setReset] = React.useState({});
const [steps, setSteps] = React.useState(randomArray());
return (
<div>
<button onClick={() => setSimulation(s => !s)}>
{simulation ? 'Pause' : 'Start'} simulation
</button>
<button onClick={() => setReset({})}>reset</button>
<button onClick={() => setSteps(randomArray())}>
new steps
</button>
<Component
simulation={simulation}
reset={reset}
steps={steps}
/>
<div>Steps: {JSON.stringify(steps)}</div>
</div>
);
};
ReactDOM.render(<App />, document.getElementById('root'));
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/16.8.4/umd/react.production.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react-dom/16.8.4/umd/react-dom.production.min.js"></script>
<div id="root"></div>