I am still very new to Java and programming in general. I am trying to display a GIF using Swing and the following code:
JPanel contentPane;
JLabel imageLabel = new JLabel();
public FrostyCanvas(String imageName) {
try {
setDefaultCloseOperation(EXIT_ON_CLOSE);
contentPane = (JPanel) getContentPane();
contentPane.setLayout(new BorderLayout());
setSize(new Dimension(1600, 900));
setTitle("FrostySpirit v1.1.1 (Beta) - FrostyCanvas");
// add the image label
ImageIcon ii = new ImageIcon(this.getClass().getResource(imageName));
imageLabel.setIcon(ii);
contentPane.add(imageLabel, java.awt.BorderLayout.CENTER);
// display target GIF
this.setLocationRelativeTo(null);
this.setVisible(true);
} catch (Exception exception) {
exception.printStackTrace();
}
}
The method call is the following: (in a different class)
FrostyCanvas FC = new FrostyCanvas("old.gif");
The GIF is animated at this point. I then try to replace the GIF with another one using the following method: (in the same class as ForstyCanvas(String imageName))
public void changeGif(String imageName) throws IOException
{
Icon icon; File file;
file = new File(imageName);
icon = new ImageIcon(ImageIO.read(file));
imageLabel.setIcon(icon);
}
I call the method above in a different class using the following code:
FC.changeGif("D:\\new.gif")
The image is successfully replaced. However, now it only shows the very first frame of new.gif and is no longer animated. How can I make the new GIF move?
The way ImageIO reads the image is creating a static image. The thing to do is to use ImageIcon's loader.
ImageIcon replacement = new ImageIcon(file.toURI().toURL());
That way you are using the same method to construct the image icon as you do with the resource / url.