In my project I am attempting to play a music track when the screen switches to the game over screen. It starts when it is supposed to, however, the track continuously loops even when looping is set to false. I tried also using the OnCompletionListener, However I either set it up incorrectly or It just didnt work for some reason or another
This is the variable in my create method.
music = Gdx.audio.newMusic(Gdx.files.internal("gameover.mp3"));
This is the track set up in the render method
music.setVolume(.2f);
music.setLooping(false);
music.play();
The problem seems to be you're calling play() in the render()
method, try calling it on the show()
method or use a boolean to flag that you're already playing the music and don't play it again.