In cloth simulation example code there is something called ParametricBufferGeometry which takes 3 parameters What does that function actually mean ?
clothGeometry = new THREE.ParametricBufferGeometry(clothFunction, cloth.w, cloth.h);
In the docs I couldn't find any proper documentation for it It says
ParametricBufferGeometry(func : Function, slices : Integer, stacks : Integer) func — A function that takes in a u and v value each between 0 and 1 and modifies a third Vector3 argument slices — The count of slices to use for the parametric function stacks — The count of stacks to use for the parametric function
Could anyone explain me what it is actually ..
Could anyone explain me what it is actually
The documentation states that func
is a parametric function that gets as input two values (u
, v
) in the range of [0,1]
and outputs the result into the target vector.
The idea is that you can generate an entire geometric surface by calling the function with gradually varying parameters. The more often you call the function, the higher the sampling rate and thus the more detailed the geometry. ParametricGeometry
is responsible for controlling this process according to the slices
and stacks
parameters.
I suggest you google the term parametric surfaces
if you want to learn more about this topic. The related literature is quite extensive.