I am currently making my first Game Maker Studio 2 game in GML (the space rocks one from the tutorial series in the yoyo YouTube channel) and I don't know why but when I tried to run the game it didn't open and the IDE says that the issue is in the following code:
switch(room){
case rm_game:
draw_text(20, 20, "SCORE: " + string(score));
draw_text(20, 40, "LIVES: " + string(lives));
break;
case rm_start:
draw_set_halign(fa_center);
var c = c_yellow;
draw_text_transformed_color(
room_width/2, 100, "SPACE ROCKS",
3, 3, 0, c, c, c, c, 1
);
draw_text(
room_width/2, 200,
@"Score 1,000 points to win!
UP: move
LEFT/RIGHT: change direction
SPACE: shoot
>> PRESS ENTER TO START <<
"
);
draw_set_halign(fa_left);
break;
case rm_win:
draw_set_halign(fa_center);
var c = c_lime;
draw_text_transformed_color(
room_width/2, 200, "YOU WON!",
3, 3, 0, c, c, c, c, 1
);
draw_text(
room_width/2, 300,
"PRESS ENTER TO RESTART"
);
break;
case rm_gameover:
draw_set_halign(fa_center);
var c = c_red;
draw_text_transformed_color(
room_width/2, 150, "GAME OVER",
3, 3, 0, c, c, c, c, 1
);
draw_text(room_width/2, 250, "FINAL SCORE: " + string(score);
draw_text(room_width/2, 300, "PRESS ENTER TO RESTART");
break;
}
I checked and it says that the problem is in the lines 48, 49 and 51, but I definitely can't find what's wrong in this code.
draw_text(room_width/2, 250, "FINAL SCORE: " + string(score);
is missing another closing )
at the end.