cwinapiasynchronousreaddirectorychangesw

Asynchronous ReadDirectoryChangesW - GetQueuedCompletionStatus always times out


Exactly as it sounds, I'm attempting asynchronous ReadDirectoryChangesW with IO Completion and it isn't working, specifically, GetLastError repeatedly returns 258 (GetQueuedCompletionStatus timeout).

I have structs:

typedef struct dirinfo_struct
{
    HANDLE hDirFH;           // directory handle
    OVERLAPPED Overlapped;   // overlapped storage
    int len_buffer;          // buffer length
    wchar_t* buffer;         // buffer itself
    wchar_t* directory_name; // target name
} dirinfo_t;

typedef struct dirmon_struct
{
    HANDLE hDirOPPort;       // handle to the IO port.
    dirinfo_t* dirinfo;      // pointer to the struct above.
} dirmon_t;

for storing the relevant information. This is initialised:

dirinfo_t* t = malloc(1*sizeof(dirinfo_t));
dirmon_t* d = malloc(1*sizeof(dirmon_t));
dirinfo_init(t); // does t->buffer = malloc(8192*sizeof(wchar_t));

Then I create my Directory Handle and com port:

t->hDirFH = CreateFile(L"C:\\test",
                        FILE_LIST_DIRECTORY,
                        FILE_SHARE_READ|FILE_SHARE_WRITE,
                        NULL,
                        OPEN_EXISTING,
                        FILE_FLAG_BACKUP_SEMANTICS | FILE_FLAG_OVERLAPPED,
                        NULL); 
d->dirinfo = t;
d->hDirOPPort = CreateIoCompletionPort(d->dirinfo->hDirFH, 
                                       NULL,       
                                       (ULONG_PTR)(d->dirinfo), 
                                       1); 

Then I pass this information via d to a new thread. Now on said new thread I have:

bResultQ = GetQueuedCompletionStatus(d->hDirOPPort, lpBytes, 
                                     (ULONG_PTR*)d->dirinfo,    
                                     lpOverlapped, 1000);

if ( bResultQ )
{
    bResultR = ReadDirectoryChangesW(d->dirinfo->hDirFH, 
                                     (void*)d->dirinfo->buffer, 
                                     8192, TRUE,
                                     FILE_NOTIFY_CHANGE_FILE_NAME | 
                                     FILE_NOTIFY_CHANGE_DIR_NAME |
                                     FILE_NOTIFY_CHANGE_ATTRIBUTES | 
                                     FILE_NOTIFY_CHANGE_SIZE |
                                     FILE_NOTIFY_CHANGE_LAST_WRITE | 
                                     FILE_NOTIFY_CHANGE_LAST_ACCESS | 
                                     FILE_NOTIFY_CHANGE_CREATION | 
                                     FILE_NOTIFY_CHANGE_SECURITY,
                                     lpReadDirBytes,
                                     &d->dirinfo->Overlapped,
                                     NULL );
} 
else
{
    printf("GetQueuedCompletionStatus(): Failed, ");
    errorcode = GetLastError();
    printf("Error Code %d\n", errorcode);
    Sleep(500);
}

So I set this off running and I merrily get timeouts (258 errors) as I should since the directory hasn't changed. However, even if I alter the directory, I'm still getting error messages; in other words those alterations are not being picked up. Which leads me to believe I've got this set up incorrectly.

Any ideas?

Caveats:

Other notes:

I've taken a look at CDirectoryChangeWatcher from code project, but use of C++ and many more threads aside, I can't see what I'm doing differently. Feel free to point it out if I'm missing something though!

Output, if it helps, is basically on repeat, no matter how much I alter the directory in question.

GetQueuedCompletionStatus(): Failed, Error Code 258

Solution

  • I realise posting walls of code is generally considered horrendous, but here's how I got this working:

    New structs:

    BOOL runthread;
    
    typedef struct overlapped_struct
    {
        OVERLAPPED overlapped;
        wchar_t* buffer;
    } overlapped_t;
    
    typedef struct dirinfo_struct
    {
    
        HANDLE hDirOPPort;
        HANDLE hDirFH;
        overlapped_t* o;
        int len_buffer;
        wchar_t* buffer;
        wchar_t* directory_name;
        ULONG_PTR CompletionKey;
    } dirinfo_t;
    
    int somekey = 1;
    

    Allocation methods:

    void dirinfo_init(dirinfo_t* t)
    {
        t->buffer = malloc(16777216*sizeof(wchar_t));
        t->len_buffer = 16777216;
        t->o = calloc(1, sizeof(overlapped_t));
        t->o->buffer = calloc(16777216, sizeof(wchar_t));
        memset(t->o->buffer, 0, 16777216);
        memset(t->o, 0, sizeof(OVERLAPPED));
    }
    
    void dirinfo_free(dirinfo_t* t)
    {
        free(t->buffer);
        free(t->o->buffer);
        free(t->o);
        free(t);
    }
    

    The important stuff from main() does this:

    dirinfo_t* d = malloc(1*sizeof(dirinfo_t));
    d->CompletionKey = (ULONG_PTR)&somekey;
    dirinfo_init(d);
    
    /* set up */
    runthread = TRUE;
    d->hDirFH = CreateFile(L"C:\\hydratest",
                    FILE_LIST_DIRECTORY,
                    FILE_SHARE_READ|FILE_SHARE_WRITE,
                    NULL,
                    OPEN_EXISTING,
                    FILE_FLAG_BACKUP_SEMANTICS | FILE_FLAG_OVERLAPPED,
                    NULL); 
    
    d->hDirOPPort = CreateIoCompletionPort(d->hDirFH, NULL, 
                          (ULONG_PTR)d->CompletionKey, 1);  
    

    Then finally my waiting thread. Here's the key: I'm not passing an overlapped structure in. I'm passing in a structure containing an OVERLAPPED plus a fair amount of wchar_t based storage. For reasons I don't fully understand, this works. Edit see this answer. I believe the data region here acts as the overlapped buffer.

    DWORD WINAPI WaitingThread(void* args)
    {
        DWORD errorcode = 0;    // an error code
        BOOL bResultQ = FALSE;  // obvios=us
        BOOL bResultR = FALSE;
        DWORD NumBytes = 0; 
        FILE_NOTIFY_INFORMATION* pInfo = NULL; // the data incoming is a pointer
                                               // to this struct.
        int i = 0;
        dirinfo_t* d = (dirinfo_t*) args;      // rescue struct from thread arg.
    

    Then we get onto the main thread itself. Trial and error suggests you're supposed to call both ReadDirectoryW AND GetQueueCompletionStatus. I think what this means is that we're supposed to not touch the buffer from ReadDirectoryChangeW **unless* we're told we can by GetQueue. Corrections on that hypothesis welcome however.

        while ( runthread )
        {
            bResultR = ReadDirectoryChangesW(d->hDirFH, (void*)d->buffer, 
                                              16777216, TRUE,
                   FILE_NOTIFY_CHANGE_FILE_NAME  | FILE_NOTIFY_CHANGE_DIR_NAME |
                   FILE_NOTIFY_CHANGE_ATTRIBUTES | FILE_NOTIFY_CHANGE_SIZE |
                   FILE_NOTIFY_CHANGE_LAST_WRITE | FILE_NOTIFY_CHANGE_LAST_ACCESS | 
                   FILE_NOTIFY_CHANGE_CREATION   | FILE_NOTIFY_CHANGE_SECURITY,
                                              NULL,
                                              &d->o->overlapped,
                                              NULL );
            bResultQ = GetQueuedCompletionStatus(d->hDirOPPort, 
                                                 &NumBytes, &(d->CompletionKey), 
                                                 (LPOVERLAPPED*)(d->o), 1000);
    

    So, now we've called those functions, we then test that they both returned true. big ugly warning if you've got your parameters set up right bResultR always returns true, or so it seems to me. bResultQ however varies depending on whether new data is on the port.

            if ( bResultQ && bResultR )
            {
    

    So here we cast that buffer from ReadDirectoryChangesW and access the info from the struct.

                wprintf(L"\n");
                pInfo = (FILE_NOTIFY_INFORMATION*) d->buffer;
                wprintf(L"File %s", pInfo->FileName);
                wprintf(L" changes %d\n", pInfo->Action);
                memset(d->buffer, 0, 16777216);
            }
    

    Otherwise, and thanks to Tony for this, you can safely ignore WAIT_TIMEOUT errors, but anything else probably means you're in trouble.

            else
            {
                errorcode = GetLastError();
    
                if ( errorcode == WAIT_TIMEOUT )
                {
                    printf("GetQueuedCompletionStatus(): Timeout\n");
                }
                else
                {
                    printf("GetQueuedCompletionStatus(): Failed\n");
                    printf("Error Code %d\n", errorcode);
                }
                Sleep(500);
            }
        }   
    
        return 0;
    }
    

    And that completes what I think is a working example.

    Some notes: