I have a custom composable View (Surface + Text essentially) and I want to change the color of the surface depending on the focus state. The FocusManager#FocusNode is marked internal and I am unaware of any way to achieve this. Is this simply just not available yet? Any one else have to tackle this?
As of dev11
, FocusManagerAmbient
has been deprecated in favor of FocusModifier
. For more examples check out the KeyInputDemo, ComposeInputFieldFocusTransition or FocusableDemo.
@Composable
private fun FocusableText(text: MutableState<String>) {
val focusModifier = FocusModifier()
Text(
modifier = focusModifier
.tapGestureFilter { focusModifier.requestFocus() }
.keyInputFilter { it.value?.let { text.value += it; true } ?: false },
text = text.value,
color = when (focusModifier.focusState) {
Focused -> Color.Green
NotFocused -> Color.Black
NotFocusable -> Color.Gray
}
)
}
Compose has since updated and made the FocusManager
members public
; although, I'm not exactly sure how final the api is as of dev10
. But as of now you can create a FocusNode
and listen for changes using FocusManager.registerObserver
.
val focusNode = remember {
FocusNode().apply {
focusManager.registerObserver(node = this) { fromNode, toNode ->
if (toNode == this) {
// has focus
} else {
// lost focus
}
}
}
}
If you'd like to gain focus, you can now call FocusManager.requestFocus
:
val focusManager = FocusManagerAmbient.current
focusManager.requestFocus(focusNode)
You can also set a focusIdentifier
on your FocusNode
:
val focusNode = remember {
FocusNode().apply {
...
focusManager.registerFocusNode("your-focus-identifier", node = this)
}
}
To gain focus for a specific identifier, you just call FocusManager.requestFocusById
Using that you can easily create a Composable
that can provide and request focus for you, for instance:
@Composable
fun useFocus(focusIdentifier: String? = null): Pair<Boolean, () -> Unit> {
val focusManager = FocusManagerAmbient.current
val (hasFocus, setHasFocus) = state { false }
val focusNode = remember {
FocusNode().apply {
focusManager.registerObserver(node = this) { fromNode, toNode ->
setHasFocus(toNode == this)
}
focusIdentifier?.let { identifier ->
focusManager.registerFocusNode(identifier, node = this)
}
}
}
onDispose {
focusIdentifier?.let { identifier ->
focusManager.unregisterFocusNode(identifier)
}
}
return hasFocus to {
focusManager.requestFocus(focusNode)
}
}
val (hasFocus, requestFocus) = useFocus("your-focus-identifier")
You could also compose children along with it:
@Composable
fun FocusableTextButton(
text: String,
focusedColor: Color = Color.Unset,
unFocusedColor: Color = Color.Unset,
textColor: Color = Color.White,
focusIdentifier: String? = null
) {
val (hasFocus, requestFocus) = useFocus(focusIdentifier)
Surface(color = if (hasFocus) focusedColor else unFocusedColor) {
TextButton(onClick = requestFocus) {
Text(text = text, color = textColor)
}
}
}
Alternatively, there's also FocusModifier
, which as of now is:
/**
* A [Modifier.Element] that wraps makes the modifiers on the right into a Focusable. Use a
* different instance of [FocusModifier] for each focusable component.
*
* TODO(b/152528891): Write tests for [FocusModifier] after we finalize on the api (API
* review tracked by b/152529882).
*/
But I don't think you can apply an identifier with it right now.
val focusModifier = FocusModifier()
val hasFocus = focusModifier.focusDetailedState == FocusDetailedState.Active
Surface(
modifier = focusModifier,
color = if (hasFocus) focusedColor else unFocusedColor
) {
TextButton(onClick = { focusModifier.requestFocus() }) {
Text(text = text, color = textColor)
}
}
All that being said, I'm not 100% sure this is the intended way to handle focus right now. I referenced CoreTextField a lot to see how it was being handled there.
Example:
@Composable
fun FocusTest() {
val focusManager = FocusManagerAmbient.current
val selectRandomIdentifier: () -> Unit = {
focusManager.requestFocusById(arrayOf("red,", "blue", "green", "yellow").random())
}
Column(verticalArrangement = Arrangement.SpaceBetween) {
FocusableTextButton(
text = "When I gain focus, I turn red",
focusedColor = Color.Red,
focusIdentifier = "red"
)
FocusableTextButton(
text = "When I gain focus, I turn blue",
focusedColor = Color.Blue,
focusIdentifier = "blue"
)
FocusableTextButton(
text = "When I gain focus, I turn green",
focusedColor = Color.Green,
focusIdentifier = "green"
)
FocusableTextButton(
text = "When I gain focus, I turn yellow",
focusedColor = Color.Yellow,
focusIdentifier = "yellow"
)
Button(onClick = selectRandomIdentifier) {
Text(text = "Click me to randomly select a node to focus")
}
}
}