swiftmacosmission-control

Move left or right a space programmatically OSX


my OSX application targets to switch spaces with mouse gestures. I wanted to switch spaces with moving mouse to right or left while middle mouse button is pressed. I already caught mouse gestures that i wanted but i could not switch spaces programmatically. I tried to simulate pressing ctrl+right arrow or ctrl+left arrow but it doesn't work. My whole class is like below.

import Cocoa
import SwiftUI

@NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {

    var window: NSWindow!
    var mouseLocation: NSPoint { NSEvent.mouseLocation }
    var downX:CGFloat?

    func applicationDidFinishLaunching(_ aNotification: Notification) {
        NSEvent.addGlobalMonitorForEvents(matching: [.otherMouseDown]) { event in
            self.downX = self.mouseLocation.x;
        }

        NSEvent.addGlobalMonitorForEvents(matching: [.otherMouseUp]) { event in
            if(self.mouseLocation.x - self.downX! > 0) {
                print("swipe right")

        let src = CGEventSource(stateID: CGEventSourceStateID.hidSystemState)

        let cmdd = CGEvent(keyboardEventSource: src, virtualKey: 0x37, keyDown: true)
        let cmdu = CGEvent(keyboardEventSource: src, virtualKey: 0x37, keyDown: false)
        let spcd = CGEvent(keyboardEventSource: src, virtualKey: 0x7C, keyDown: true)
        let spcu = CGEvent(keyboardEventSource: src, virtualKey: 0x7C, keyDown: false)


        let loc = CGEventTapLocation.cghidEventTap

        cmdd?.post(tap: loc)
        spcd?.post(tap: loc)
        spcu?.post(tap: loc)
        cmdu?.post(tap: loc)

            } else {
                print("swipe left")


                      let src = CGEventSource(stateID: CGEventSourceStateID.hidSystemState)

                        let cmdd = CGEvent(keyboardEventSource: src, virtualKey: 0x37, keyDown: true)
                        let spcd = CGEvent(keyboardEventSource: src, virtualKey: 0x7B, keyDown: true)
                        let spcu = CGEvent(keyboardEventSource: src, virtualKey: 0x7B, keyDown: false)
                        let cmdu = CGEvent(keyboardEventSource: src, virtualKey: 0x37, keyDown: false)

                        spcd?.flags = CGEventFlags.maskCommand;

                        let loc = CGEventTapLocation.cghidEventTap

                        cmdd?.post(tap: loc)
                        spcd?.post(tap: loc)
                        spcu?.post(tap: loc)
                        cmdu?.post(tap: loc)
            }
        }

    }

    func applicationWillTerminate(_ aNotification: Notification) {
        // Insert code here to tear down your application
    }




}



Solution

  • First, if you want to use the virtual key to trigger ctrl+left, you should use:

    spcd?.flags = CGEventFlags.maskControl;
    

    maskCommand means Command key. And 0x37 is command key, 0x3B is ctrl key.

    I have the same question when making my app.

    I found that the virtual key can work, but the system can't catch it. So I have to change my shortcut key to Ctrl+1(move to left space),and Ctrl+2(move to right space). Then the virtual key can work.

    And here is my code:

    func CtrlWithKey(keyCode:UInt) {
        // 0x3b is Ctrl key
        let controlKeyDownEvent = CGEvent(keyboardEventSource: nil, virtualKey: CGKeyCode(0x3B), keyDown: true)
        controlKeyDownEvent?.flags = CGEventFlags.maskControl
        controlKeyDownEvent?.post(tap: CGEventTapLocation.cghidEventTap)
    
        let letterKeyDownEvent = CGEvent(keyboardEventSource: nil, virtualKey: CGKeyCode(keyCode), keyDown: true)
        letterKeyDownEvent?.flags = CGEventFlags.maskControl
        letterKeyDownEvent?.post(tap: CGEventTapLocation.cghidEventTap)
    
        let letterKeyUpEvent = CGEvent(keyboardEventSource: nil, virtualKey: CGKeyCode(keyCode), keyDown: false)
        letterKeyUpEvent?.flags = CGEventFlags.maskControl
        letterKeyUpEvent?.post(tap: CGEventTapLocation.cghidEventTap)
    
        let controlKeyUpEvent = CGEvent(keyboardEventSource: nil, virtualKey: CGKeyCode(0x3B), keyDown: false)
        controlKeyUpEvent?.flags = CGEventFlags.maskControl
        controlKeyUpEvent?.post(tap: CGEventTapLocation.cghidEventTap)
    }
    

    I strongly suggest you change your system shortcut to solve this problem temporarily.