arraysswiftaudioavqueueplayer

AVQueuePlayer won’t stop playing


If a person presses the button 10 times, then they will hear 10 different lists of songs being played continuously. I want it to be that if a person presses 10 times, they will only be listening to one list of songs. I'm basically trying to create a reset button.

var myQueuePlayer: AVQueuePlayer?
var avItems: [AVPlayerItem] = []


func audio () {

    var items: [String] = ["one", "two", "three", "four", "five"]
    items.shuffle()

    for clip in items {
        guard let url = Bundle.main.url(forResource: clip, withExtension: ".mp3") else {
            // mp3 file not found in bundle - so crash!
            fatalError("Could not load \(clip).mp3")
        }
        avItems.append(AVPlayerItem(url: url))
        //button.isHidden = true
    }    
}


@IBAction func didTapButton() {

    audio()
    if myQueuePlayer == nil {   
        // instantiate the AVQueuePlayer with all avItems
        myQueuePlayer = AVQueuePlayer(items: avItems)

    } else {
        // stop the player and remove all avItems
        myQueuePlayer?.removeAllItems()
        // add all avItems back to the player

        avItems.forEach {
                myQueuePlayer?.insert($0, after: nil)
            }
    }
    // seek to .zero (in case we added items back in)
    myQueuePlayer?.seek(to: .zero)
    // start playing
    myQueuePlayer?.play()    
}

Solution

  • Here is a very simple example.

    This assumes 5 .mp3 files in your bundle, and 4 buttons:

    connected to the @IBAction funcs:

    class TestAVQueuViewController: UIViewController {
    
        var myQueuePlayer: AVQueuePlayer?
    
        var avItemsArray: [AVPlayerItem] = []
    
        override func viewDidLoad() {
            super.viewDidLoad()
    
            // assuming I have 5 .mp3 files in the bundle, named:
            let mySongs: [String] = [
                "clip1", "clip2", "clip3", "clip4", "clip5",
            ]
    
            // build the array of URLs for the song files
            for clip in mySongs {
                if let url = Bundle.main.url(forResource: clip, withExtension: ".mp3") {
                    avItemsArray.append(AVPlayerItem(url: url))
                } else {
                    print("Could not get URL for \(clip).mp3")
                }
            }
            if avItemsArray.count == 0 {
                fatalError("Failed to get URL for ANY songs!")
            }
    
        }
    
        func playQueue() -> Void {
    
            // if first time
            if myQueuePlayer == nil {
                // instantiate the AVQueuePlayer
                myQueuePlayer = AVQueuePlayer()
            }
    
            guard let player = myQueuePlayer else {
                // I suppose it's possible that AVQueuePlayer() failed to instantiate
                //  so print a message to debug console and return
                print("AVQueuePlayer failed to instantiate!")
                return
            }
    
            // this will make sure the player is stopped and remove any remaining avItems
            player.removeAllItems()
    
            // every time this is called,
            //  loop through and reset the time on each avItem
            for item in avItemsArray {
                item.seek(to: .zero, completionHandler: nil)
            }
    
            // add avItems to the player
            avItemsArray.forEach {
                player.insert($0, after: nil)
            }
    
            // start playing
            player.play()
        }
    
        @IBAction func playRestartTapped(_ sender: Any) {
            playQueue()
        }
    
        @IBAction func pauseTapped(_ sender: Any) {
            guard let player = myQueuePlayer, player.items().count > 0 else {
                return
            }
            player.pause()
        }
    
        @IBAction func resumeTapped(_ sender: Any) {
            guard let player = myQueuePlayer, player.items().count > 0 else {
                return
            }
            player.play()
        }
    
        @IBAction func restartShuffledTapped(_ sender: Any) {
            // shuffle the items
            avItemsArray.shuffle()
            playQueue()
        }
    
    }