androidgodotgdscriptshading

Godot android export looks way different than in the IDE


I am making a game for android using Godot. I have a scene that is completly dark(no light sources and a dark worldenvironment), in the IDE and on windows export it's pitch black darkness(as it is supposed to be) but on android every model is lit up by a non existant lightsource from the top-left.

what it looks like on pc what it looks like on phone

what could be causing this problem?


Solution

  • I fixed it. I was using a .dae file for my model, within godot i removed the light source that came with it but for some reason on phone it was still there. So to fix it i removed it within blender before export.