This code works:
let entity = try! Entity.load(named: "toy_robot_vintage")
anchorEntity.addChild(entity)
But this doesn't:
_ = Entity.loadAsync(named: "toy_robot_vintage")
.sink(receiveCompletion: { loadCompletion in
print("This is never executed")
}, receiveValue: { entity in
print("This is never executed")
anchorEntity.addChild(entity)
})
What could be the issue?
Use the following macOS code version to find out how to load model asynchronously:
import AppKit
import RealityKit
import Combine
class GameViewController: NSViewController {
@IBOutlet var arView: ARView!
var model: ModelEntity? = nil
let anchor = AnchorEntity()
var cancellable: AnyCancellable? = nil
override func awakeFromNib() {
arView.environment.background = .color(.systemTeal)
cancellable = Entity.loadModelAsync(named: "Glasses.usdz")
.sink(receiveCompletion: { completion in
if case let .failure(error) = completion {
print("Unable to load a model due to error \(error)")
}
self.cancellable?.cancel()
}, receiveValue: { [self] (model: Entity) in
if let model = model as? ModelEntity {
self.model = model
cancellable?.cancel()
print("Congrats! Model is successfully loaded!")
anchor.addChild(model)
anchor.position = [0.4, 1.5, -1]
anchor.scale = [300, 300, 300] // set appropriate scale
arView.scene.anchors.append(anchor)
}
})
}
}