Hey I want to add a FontAwesomeIcon to a plain Java File - using fontawesomefx.
I generated it with the SceneBuilder and I want to use the graphic that includes FontAwesomeIcon to my Button.
This is the code that SceneBuilder generated:
<Button mnemonicParsing="false" prefHeight="100.0" prefWidth="600.0" style="-fx-background-color: #c93636; -fx-background-radius: 45px; -fx-text-fill: #fff;" text="Zurücksetzen" textAlignment="CENTER">
<font>
<Font size="36.0" />
</font>
<HBox.margin>
<Insets left="50.0" />
</HBox.margin>
<graphic>
<FontAwesomeIcon fill="WHITE" glyphName="UNDO" />
</graphic></Button>
I have everything setup in the Java file - the button works and look like it should the only problem is that I don't know how to load the FontAwesomeFXIcon in the Java file.
This is the part where the Button gets created:
btnNext.setPrefSize(RESOLUTION.getWidth() / 2, RESOLUTION.getHeight() / 10);
btnNext.setStyle("-fx-background-color: #30b832; -fx-background-radius: 90px; -fx-text-fill: #fff; -fx-font-size: 4em;");
btnNext.setTextAlignment(TextAlignment.CENTER);
But I want it to look like this:
Now I tried some things but it did not work.. I guess I have to set the graphic field like its created in the FXML file and then assign a FontAwesomeIcon but I really don't understand how to do this.
I've seen some similar questions but they only want to know on how to use it in FXML which I already do.
I need to have this in the .java file. Without accessing the FXML File and the Controller because I will not use it like this.
So I actually found a Solution myself and it is pretty straight forward.
First I create a new FontAwesomeIcon Object:
FontAwesomeIcon fntIcon = new FontAwesomeIcon();
then I assign the GylphName like this:
fntIcon.setGlyphName("UNDO");
after that I can assign it to my Button and it works! :
btnReset.setGraphic(fntIcon);
Honestly that was very simple and straight forward !
~Faded