I create a png blob from a canvas with the toDataUrl method.
const pngdata = canvas.toDataURL("image/png");
I open a text editor and copy the content of pngdata
into a file that I call img.png
data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAkMAAAiICAYAAAD...
I save this file. When I try to open it (Windows 10) I get "It looks like we don't support this file format"
Removing data:image/png;base64,
from the file doesnt help
Why does this not work?
Because your file is still encoded as Base64. You need to decode it to actual binary data for it to be a correct binary file.
You can find many online tools that will do this for you, or the best is probably to directly export your canvas drawing to a binary Blob and download this Blob thanks to a blob:// URL.