I currently have one UWP app submitted in the Windows Store, now I want to publish an update. This update is based on Electron, so its not an UWP app anymore.
I just wanted to submit the Electron Application to the Windows Store, but I am getting this error message:A previous submission for this app was released with a Windows 10 .msixbundle or .appxbundle. Subsequent submissions must continue to contain a Windows 10 .msixbundle or .appxbundle.
The Electron app is packaged with electron-builder
and the resulting file is an appx
file. Previously I packaged the app with Visual Studio and the resulting file was an appxbundle
.
According to this error message I must submit an .msixbundle
or .appxbundle
file. Can I just create an .appxbundle
that contains the Electron .appx
file and then submit the app to the Windows Store?
Thanks
Here is the promised answer to my own question.
As I already mentioned you must stick with the bundle format you initially submitted your App to the Microsoft App Store. So .appxbundle
in my case.
I am using electron-builder
which spits out an .appx
which I then bundle into an .appxbundle
using an afterAllArtifactBuildHook
Here is the afterAllArtifactBuildHook.js
located in the build/hooks
folder of my electron project. It automatically utilizes the already cached winCodeSign
tools from electron-builder
so it ensures everything matches.
Note: This is geared towords macOS and a functional Parallels desktop installation with Windows 10 already setup to build .appx
files
var path = require("path"),
fs = require("fs"),
glob = require("glob"),
childProcess = require('child_process');
exports.default = function(buildResult) {
buildResult.artifactPaths.forEach(function(appxPath) {
if (appxPath.endsWith(".appx")) {
convertAppx2AppxBundle(appxPath);
}
});
};
/**
* Converts a Unix Path to a Windows conforming path by replacing any "/" with "\"
* @return {string}
*/
String.prototype.windowsify = function windowsify() {
return this.replace(/\//g, "\\");
}
/**
* Converts the given appx to an appxbundle used for Windows Store submission
* @note This function utalizes the parallels desktop tool "prlctl" to execute windows commands via macOS
* @param appxPath
*/
function convertAppx2AppxBundle(appxPath) {
try {
console.log("Converting Appx to Appxbundle...")
// We'll use electron-builder's winCodeSign tools which are conveniently already available in the following dir
var electronBuilderDir = path.join(process.env.HOME, "Library/Caches/electron-builder"), // Don't use "~" it will just not work, trust me...
// Will use the first matching windowsCodeSigning path as we may have multiple versions installed
makeAppX = glob.sync(path.join(electronBuilderDir, "winCodeSign", "winCodeSign-*", "windows-10", "x64", "makeappx.exe"))[0],
appxBundleMapFile = // This file is required by the makeappx.exe to generate the appxbundle
'[Files]\n' +
'"\\\\Mac\\AllFiles' + appxPath.replace(/\//g, "\\") + '"\t\t"Loxone.appx"';
// Save the generated AppxBundle.map file to the filesystem to make it available for the Windows VM
fs.writeFileSync(path.join(__dirname, "..", "AppxBundle.map"), appxBundleMapFile, { flag: "w" });
var prlctlArgs = [
'exec',
'"Windows 10"', // the name of the specific Windows VM
'--current-user', // We want to execute the following command with the current user
// From this point on its the default Windows CLI command for converting an .appx to an .apppxbundle
// Its important to know that these parts must conform to the Windows style, hence the windowsify function
// We also need to use double quotation for the network shares due to how childProcess.execSync works...
'"\\\\\\Mac\\AllFiles' + makeAppX.windowsify() + '"',
'bundle',
'/f',
'"\\\\\\Mac\\AllFiles' + (__dirname.replace("/hooks", "") + "/AppxBundle.map").windowsify() + '"',
'/p',
'"\\\\\\Mac\\AllFiles' + appxPath.windowsify() + 'bundle"',
'/o'
];
// Now just execute the command to convert the appx to an appxbundle
childProcess.execSync('prlctl ' + prlctlArgs.join(" "), { stdio: 'inherit' });
console.log("Done converting Appx to Appxbundle");
} catch (e) {
console.warn("Couldn't convert appx two appxbundle!");
console.error(e);
}
}