I'm currently messing around with Catmull-Rom splines, and have found a problem that I'm not sure how to solve. So when I use a method to do the Catmull stuff, I have to give an ArrayList of 4 points. But in some instances, I do not always have those 4 points and sometimes have just 2 or 3. I thought I could (in the instance of 2 points) that I could just add both of the points twice to create a straight line. Whenever I do this, I didn't get anything. I tried debugging, and I got the output "NaN". Does any of you know what I could do? Here's the code I use for the formula:
ArrayList<Vector> newpoints = new ArrayList<>();
Vector p0 = points.get(0);
Vector p1 = points.get(1);
Vector p2 = points.get(2);
Vector p3 = points.get(3);
double t0 = 0.0f;
double t1 = getT(t0, p0, p1);
double t2 = getT(t1, p1, p2);
double t3 = getT(t2, p2, p3);
for (double t=t1; t<t2; t+=((t2-t1)/(float)numberOfPoints))
{
Vector a1 = p0.clone().multiply((t1-t)/(t1-t0)).add(p1.clone().multiply((t-t0)/(t1-t0)));
Vector a2 = p1.clone().multiply((t2-t)/(t2-t1)).add(p2.clone().multiply((t-t1)/(t2-t1)));
Vector a3 = p2.clone().multiply((t3-t)/(t3-t2)).add(p3.clone().multiply((t-t2)/(t3-t2)));
Vector b1 = a1.clone().multiply((t2-t)/(t2-t0)).add(a2.clone().multiply((t-t0)/(t2-t0)));
Vector b2 = a2.clone().multiply((t3-t)/(t3-t1)).add(a3.clone().multiply((t-t1)/(t3-t1)));
Vector c = b1.clone().multiply((t2-t)/(t2-t1)).add(b2.clone().multiply((t-t1)/(t2-t1)));
newpoints.add(c);
}
return newpoints;
}
int numberOfPoints = 10;
public double alpha = 0.5f;
public double getT(double t, Vector p0, Vector p1) {
double a = Math.pow((p1.getX()-p0.getX()), 2.0f) + Math.pow((p1.getY()-p0.getY()), 2.0f);
double b = Math.pow(a, alpha * 0.5f);
return (b + t);
}```
Try changing "alpha" to 0.0f