I am compiling a GLSL file to SPIR-V using the command:
C:/VulkanSDK/1.2.148.1/Bin/glslc C:/Users/jonat/Projects/sum.comp -o C:/Users/jonat/Projects/sum.spv
Getting the error:
error: 'subgroup op' : requires SPIR-V 1.3
The error occurs on lines 32 and 45, which are both sum = subgroupAdd(sum);
The full GLSL code:
#version 450
#extension GL_KHR_shader_subgroup_arithmetic : enable
layout(std430, binding = 0) buffer Input
{
float inputs[];
};
layout(std430, binding = 1) buffer Output
{
float outputs[];
};
layout (local_size_x_id = 1) in;
layout (constant_id = 2) const int sumSubGroupSize = 64;
layout(push_constant) uniform PushConsts
{
int n;
} consts;
shared float sdata[sumSubGroupSize];
void main()
{
float sum = 0.0;
if (gl_GlobalInvocationID.x < consts.n)
{
sum = inputs[gl_GlobalInvocationID.x];
}
sum = subgroupAdd(sum);
if (gl_SubgroupInvocationID == 0)
{
sdata[gl_SubgroupID] = sum;
}
memoryBarrierShared();
barrier();
if (gl_SubgroupID == 0)
{
sum = gl_SubgroupInvocationID < gl_NumSubgroups ? sdata[gl_SubgroupInvocationID] : 0;
sum = subgroupAdd(sum);
}
if (gl_LocalInvocationID.x == 0)
{
outputs[gl_WorkGroupID.x] = sum;
}
}
I have got the latest version of VulkanSDK.
Looks like you need --target-env=vulkan1.1
for glslc to emit SPIR-V 1.3:
...
Generated code uses SPIR-V 1.0, except for code compiled for Vulkan 1.1, which uses SPIR-V 1.3, and code compiled for Vulkan 1.5, which uses SPIR-V 1.5.
If this option is not specified, a default of
vulkan1.0
is used.