flutterdartaudiobackgroundbackground-audio

Background music in Flutter does not work


I'm trying to add background music to my app. if i start my app the music starts rightly, but if i press a button which should have no impact to the music, the music starts from new. i code in Flutter.Here is my code i cutted the unimportant things away.

import 'package:audioplayers/audio_cache.dart';
import 'package:audioplayers/audioplayers.dart';


class _MyHomepageState extends State<MyHomepage> {
  AudioPlayer player = AudioPlayer();
  AudioCache cache = new AudioCache();
  bool isPlaying = false;

  Future<bool> _willPopCallback() async {
    if (isPlaying == false) {
      setState(() {
        isPlaying = true;
      });
      player.stop();
    }
    return true;
  }

  openingActions() async {
    player = await cache.loop('audio/test.mp3');
  }

 
  @override
  Widget build(BuildContext context) {
    openingActions();
    return WillPopScope(
        onWillPop: () => _willPopCallback(),
        child: Scaffold(
          body: Container(
            decoration: BoxDecoration(
              image: DecorationImage(
                image: AssetImage('assets/images/background.jpg'),
                fit: BoxFit.cover,
              ),
            ),
    ...
    ...
    ...
raisedbutton(
....
)



Solution

  • You can copy paste run full code below
    You can move openingActions(); from build to initState
    And rebuild will not call openingActions(); again

    @override
      void initState() {
        openingActions();
        super.initState();
      }
    
    @override
      Widget build(BuildContext context) {
        //openingActions(); //delete this line and move to initState
    

    full code

    import 'package:flutter/material.dart';
    import 'package:audioplayers/audio_cache.dart';
    import 'package:audioplayers/audioplayers.dart';
    
    void main() {
      runApp(MyApp());
    }
    
    class MyApp extends StatelessWidget {
      @override
      Widget build(BuildContext context) {
        return MaterialApp(
          title: 'Flutter Demo',
          theme: ThemeData(
            primarySwatch: Colors.blue,
            visualDensity: VisualDensity.adaptivePlatformDensity,
          ),
          home: MyHomePage(title: 'Flutter Demo Home Page'),
        );
      }
    }
    
    class MyHomePage extends StatefulWidget {
      MyHomePage({Key key, this.title}) : super(key: key);
    
      final String title;
    
      @override
      _MyHomePageState createState() => _MyHomePageState();
    }
    
    class _MyHomePageState extends State<MyHomePage> {
      AudioPlayer player = AudioPlayer();
      AudioCache cache = new AudioCache();
      bool isPlaying = false;
    
      Future<bool> _willPopCallback() async {
        if (isPlaying == false) {
          setState(() {
            isPlaying = true;
          });
          player.stop();
        }
        return true;
      }
    
      openingActions() async {
        player = await cache.loop('audio/test.mp3');
      }
    
      int _counter = 0;
    
      void _incrementCounter() {
        setState(() {
          _counter++;
        });
      }
    
      @override
      void initState() {
        openingActions();
        super.initState();
      }
    
      @override
      Widget build(BuildContext context) {
        return Scaffold(
          appBar: AppBar(
            title: Text(widget.title),
          ),
          body: Center(
            child: Column(
              mainAxisAlignment: MainAxisAlignment.center,
              children: <Widget>[
                RaisedButton(
                  child: Text('Open route'),
                  onPressed: () {
                    setState(() {});
                  },
                ),
                Text(
                  'You have pushed the button this many times:',
                ),
                Text(
                  '$_counter',
                  style: Theme.of(context).textTheme.headline4,
                ),
              ],
            ),
          ),
          floatingActionButton: FloatingActionButton(
            onPressed: _incrementCounter,
            tooltip: 'Increment',
            child: Icon(Icons.add),
          ),
        );
      }
    }