When using a particle emitter, regardless of the position I cannot click the UIButton. If I disable the particle emitter function in viewdidload, I am able to press the UIButton (playButton).
I have tried both zPosition and bringsubviewtofront. I am all out of ideas. Any thoughts?
import Foundation
import UIKit
import SpriteKit
class HomeMenu: UIViewController {
@IBOutlet weak var playButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
//multiple emitters = multiple functions!
//just need to alter positions
// func bringSubviewToFront(_ view: self.playButton)
particleEmitter()
bringButtonToFront()
}
func bringButtonToFront() {
self.playButton.bringSubviewToFront(self.playButton)
}
func particleEmitter() {
let sk: SKView = SKView()
sk.frame = view.bounds
sk.backgroundColor = .clear
view.addSubview(sk)
let scene: SKScene = SKScene(size: view.bounds.size)
scene.scaleMode = .aspectFit
scene.backgroundColor = .clear
let en = SKEmitterNode(fileNamed: "SparkParticle.sks")
//position of emitter on 2d plane
en?.position = CGPoint(x:50, y:50)
scene.addChild(en!)
sk.presentScene(scene)
//zposition brought emitter to front of view to make visible
scene.zPosition = 10
}
@IBAction func playButton(_ sender: Any) {
performSegue(withIdentifier: "startGaneSegue", sender: self)
}
}
self.playButton.bringSubviewToFront(self.playButton)
brings the button to the front of itself (doesn't make sense)! Do this instead:
func bringButtonToFront() {
self.view.bringSubviewToFront(self.playButton)
}