swiftswiftuigame-centergamekituiviewcontrollerrepresentable

SwiftUI Game Center authentication doesn't prompt user to login


I have the below code to authenticate a local player in Game Center in my SwiftUI app. I want Game Center to prompt user to login if the player is not already login in but this doesn't happen.

class AppSettings: UINavigationController {
    func authenticateUser() {
        let localPlayer = GKLocalPlayer.local
        localPlayer.authenticateHandler = { vc, error in
            guard error == nil else {
                print(error?.localizedDescription ?? "")
                return
            }
        }
    }
}

What could be the problem? I also read about using UIViewControllerRepresentable somewhere in my class to integrate UIKit's ViewController into SwiftUI but I don't understand how I can use it. Can someone help me out?


Solution

  • I didn't get anyone to answer my question correctly and after days of digging I found a solution. So I had to use the UIKit implementation like below and create a wrapper around it using UIViewControllerRepresentable in the GameCenterManager Struct. After that all I had to do was call GameCenterManager() inside my SwiftUI view in a ZStack and the job is done!

    import SwiftUI
    import UIKit
    import GameKit
    
    
    class ViewController: UIViewController {
        override func viewDidLoad() {
            super.viewDidLoad()
            authenticateUser()
        }
        let localPlayer = GKLocalPlayer.local
        func authenticateUser() {
            
            localPlayer.authenticateHandler = { vc, error in
                guard error == nil else {
                    print(error?.localizedDescription ?? "")
                    return
                }
                if vc != nil {
                    self.present(vc!, animated: true, completion: nil)
                }
                if #available(iOS 14.0, *) {
                    GKAccessPoint.shared.location = .bottomLeading
                    GKAccessPoint.shared.showHighlights = true
                    GKAccessPoint.shared.isActive = self.localPlayer.isAuthenticated
                    
                    // Fallback on earlier versions
                }
            }
        }
    }
    
    
    struct GameCenterManager: UIViewControllerRepresentable {
        
        func makeUIViewController(context: UIViewControllerRepresentableContext<GameCenterManager>) -> ViewController {
            
            
            let viewController = ViewController()
            return viewController
            
        }
        
        func updateUIViewController(_ uiViewController: ViewController, context: UIViewControllerRepresentableContext<GameCenterManager>) {
            
        }
        
    }