htmlcssanimation

CSS Animation from Left to Right


I am trying to make an animation in CSS. I read some examples of it online and I cannot figure out what I'm doing wrong... I want my potato image to go from left to right and then turn around and then go back to the left side again, but I probably messed up something in my code? Any suggestions what I'm doing wrong or how I should face this problem instead?

Here is my code:

#pot {
  bottom: 15%;
  position: absolute;
  animation: linear infinite alternate;
  animation-name: run;
  animation-duration: 5s;
}
@keyframes run {
  0% {
    left: 0;
  }
  50% {
    right: 0;
  }
  100% {
    left: 0;
    , transform: scaleX(-1);
  }
}
<div id="pot">
  <img src="https://i.sstatic.net/qgNyF.png?s=328&g=1" width=100px height=100px>
</div>


Solution

  • Since this question is still getting alot of attention and none of the soulotions yet provide the full answer that I was trying to achieve, I'll give an example how I solved it some years ago.

    First to make the animation go left to right, like many other questions have showed:

    #pot {
      bottom: 15%;
      position: absolute;
      animation: linear infinite;
      animation-name: run;
      animation-duration: 5s;
    }
    @keyframes run {
      0% {
        left: 0;
      }
      50% {
        left: 100%;
      }
      100% {
        left: 0;    
      }
    }
    <div id="pot">
      <img src="https://i.sstatic.net/qgNyF.png?s=328&g=1" width=100px height=100px>
    </div>  

    The problem with only this solution is that the potato goes too far to the right so it gets pushed out from the viewport before turning around. As the user Taig suggested we can use transform: translate solution, but we can also just set 50% { left: calc(100% - potatoWidth); }

    Second to make the animation go left to right, without getting pushed out from viewport:

    #pot {
      bottom: 15%;
      position: absolute;
      animation: linear infinite;
      animation-name: run;
      animation-duration: 5s;
    }
    @keyframes run {
      0% {
        left: 0;
      }
      50% { 
        left: calc(100% - 100px); 
       }
      100% {
        left: 0;     
      }
    }
    <div id="pot">
      <img src="https://i.sstatic.net/qgNyF.png?s=328&g=1" width=100px height=100px>
    </div>  

    And lastly to make potato turn around which I also asked for in the question. To do that we need to change the transform around it's y-axis.

    Note that if we make it turn around only at 50% it will slowly turn around at the same time it's moving. So we need to specify how long the potato should be at transform: rotateY(0deg);. In this example the potato doesn't turn until it's 48% into the animation, then it's able to turn in the span of 48% to 50%.

    Third to make the potato turn around in each corner so it doesn't move backwards:

    #pot {
      bottom: 15%;
      position: absolute;
      animation: linear infinite;
      animation-name: run;
      animation-duration: 5s;
    }
    @keyframes run {
      0% {
        left: 0;
      }
      48% {
        transform: rotateY(0deg); 
      }
      50% { 
        left: calc(100% - 100px);
        transform: rotateY(180deg); 
      }
      98% {
        transform: rotateY(180deg); 
      }
      100% {
        left: 0;    
         transform: rotateY(0deg);
      }
    }
    <div id="pot">
      <img src="https://i.sstatic.net/qgNyF.png?s=328&g=1" width=100px height=100px>
    </div>