How to change the state for an UIAction? The goal is to toggle a state checkmark next to an UIAction inside UIMenu.
Changing a UIAction's state
via a reference stored in the view controller does not seem to change the state at all. Am I missing anything?
// View Controller
internal var menuAction: UIAction!
private func generatePullDownMenu() -> UIMenu {
menuAction = UIAction(
title: "Foo",
image: UIImage(systemName: "chevron.down"),
identifier: UIAction.Identifier("come.sample.action"),
state: .on
) { _ in self.menuAction.state = .off } // <--- THIS LINE
let menu = UIMenu(
title: "Sample Menu",
image: nil,
identifier: UIMenu.Identifier("com.sample.menu"),
options: [],
children: [menuAction]
)
return menu
}
// Inside UI setup code block
let buttonItem = UIBarButtonItem(
title: "",
image: UIImage(systemName: "chevron.down"),
primaryAction: nil,
menu: generatePullDownMenu()
)
Tried to change the action
state from the closure directly and got the "Action is immutable because it is a child of a menu" error. Now I suspect an action object is always an immutable object.
menuAction = UIAction(
title: "Foo",
image: UIImage(systemName: "chevron.down"),
identifier: UIAction.Identifier("come.sample.action"),
state: .on
) { action in action.state = .off } // <--- THIS LINE
Replace the entire UIMenu
object on state change would do the trick.
// view controller
internal var barButton: UIBarButtonItem!
// UI setup function
barButton = UIBarButtonItem(
image: UIImage(systemName: "arrow.up.arrow.down.square"),
primaryAction: nil,
menu: generatePullDownMenu()
)
// On state change inside UIAction
let actionNextSeen = UIAction(
title: "foo",
image: UIImage(systemName: "hourglass", )
state: someVariable ? .off : .on
) { _ in
someVariable = false
self.barButton.menu = self.generatePullDownMenu()
}
REFERENCE