I want to activate and deactivate favorite icon for every individual item as what I am getting now is to fill that icon but at the same time,it doesnt get deactivated.
bool isPressed=false;
new GestureDetector(
onTap: () {
setState(() => isPressed = true);
},
child: Icon(Icons.favorite_sharp,
// color: Colors.redAccent,
color: (isPressed)
? Colors.red
: Colors.black12)),
Now activation and deactivation is working but while selecting an individual favorite icon, it is showing all the favorite icon as selected.
ListView.builder(
itemCount: infoList.length,
itemBuilder: (BuildContext context, int index) {
Info info = new Info(
"${infoList[index].id}",
"${infoList[index].name}",
"${infoList[index].image}",
"${infoList[index].thumb}",
"${infoList[index].catagory}",
"${infoList[index].price}",
"${infoList[index].qty}",
);
return new Card(
margin: EdgeInsets.fromLTRB(5, 0, 5, 5),
elevation: 5,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10.0)),
child: ClipRRect(
child: ListTile(
leading: Container(
child: Image.network("${infoList[index].image}")),
title: Text(
"${infoList[index].name}",
style: TextStyle(
fontStyle: FontStyle.normal,
fontSize: 14,
color: Colors.black),
),
subtitle: Text(
"\$ ${infoList[index].price}",
style: TextStyle(
fontStyle: FontStyle.normal,
fontSize: 14,
color: Colors.black),
),
trailing: Wrap(
spacing: 12,
children: [
GestureDetector(
onTap: () {
setState(() => isPressed = !isPressed);
},
child: Icon(Icons.favorite_sharp,
// color: Colors.redAccent,
color: (isPressed)
? Colors.red
: Colors.black12)),
// Icon(
// Icons.add_shopping_cart,
// color: Colors.white,
// ),
],
),
I just added an ' _ ' to the isPressed variable as it is a good practice to keep such variables as private.
i.e.
isPressed -> Public
_isPressed -> Private
bool _isPressed = false;
GestureDetector(
onTap: () {
setState(() => _isPressed = !_isPressed);
},
child: Icon(Icons.favorite_sharp,
color: _isPressed ? Colors.red : Colors.black12)),
For each widget
to have it's on selection you'll have to make it into a separate Stateful Widget
and then pass it into the ListView
.
Once you've done that now every widget
will have it's own state
and they can be separately selected / disselected.
EDIT
Make the Card Widget
into another StateFull widget
For eg.
class CardWidget extends StatefulWidget {
final Info info;
CardWidget(this.info);
@override
_CardWidgetState createState() => _CardWidgetState();
}
class _CardWidgetState extends State<CardWidget> {
bool _isPressed = false;
@override
Widget build(BuildContext context) {
return Card(
margin: EdgeInsets.fromLTRB(5, 0, 5, 5),
elevation: 5,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10.0)),
child: ClipRRect(
child: ListTile(
leading: Container(
child: Image.network("${widget.info.image}")),
title: Text(
"${widget.info.name}",
style: TextStyle(
fontStyle: FontStyle.normal,
fontSize: 14,
color: Colors.black),
),
subtitle: Text(
"\$ ${widget.info.price}",
style: TextStyle(
fontStyle: FontStyle.normal,
fontSize: 14,
color: Colors.black),
),
trailing: Wrap(
spacing: 12,
children: [
GestureDetector(
onTap: () {
setState(() => _isPressed = !_isPressed);
},
child: Icon(Icons.favorite_sharp,
// color: Colors.redAccent,
color: (isPressed)
? Colors.red
: Colors.black12)),
// Icon(
// Icons.add_shopping_cart,
// color: Colors.white,
// ),
],
),
Now use the CardWidget
to populate the ListView
.
Just remember to pass in all the values to the widget as shown below.
ListView.builder(
itemCount: infoList.length,
itemBuilder: (BuildContext context, int index) {
Info info = new Info(
"${infoList[index].id}",
"${infoList[index].name}",
"${infoList[index].image}",
"${infoList[index].thumb}",
"${infoList[index].catagory}",
"${infoList[index].price}",
"${infoList[index].qty}",
);
return CardWidget(info);