pythonpygamepygame-surface

how rotate the images with keyboards?


img1 = pygame.image.load(r"C:\Users\ga-sa\Downloads\As.png")
img2 = pygame.image.load(r"C:\Users\ga-sa\Downloads\AssetsXOR.png")
img3 = pygame.image.load(r"C:\Users\ga-sa\Downloads\AssetsNOT.png")
img4 = pygame.image.load(r"C:\Users\ga-sa\Downloads\AssetsAND.png")
background = pygame.image.load(r'C:\Users\ga-sa\Downloads\honeycomb.png')
images = [img1, img2, img3, img4]

current_image = -1
img_rects = [images[i].get_rect(topleft=(20 + 40 * i, 20)) for i in range(len(images))]

LeftButton = 0
while 1:
    for e in pygame.event.get():
        if e.type == QUIT:
            pygame.quit()
            exit(0)

        if e.type == pygame.MOUSEBUTTONDOWN:
            mouse_rect = pygame.Rect(e.pos, (1, 1))
            current_image = mouse_rect.collidelist(img_rects)

        if e.type == MOUSEMOTION:
            if e.buttons[LeftButton]:
                rel = e.rel
                if 0 <= current_image < len(images):
                    img_rects[current_image].x += rel[0]
                    img_rects[current_image].y += rel[1]
    screen.blit(background,(0,0))
    for i in range(len(images)):
        screen.blit(images[i], img_rects[i])
    pygame.display.flip()
    pygame.time.delay(30)

pygame.display.fli()
pygame.display.update()
mainClock.tick(60)

i just wanna rotate this images keyboards but a don`t how i can do it somebody could help me and the full code is here https://pastebin.com/Rb7jh2GH


Solution

  • Add an angle variable. Use pygame.key.get_pressed() to get the sate of the keys (see How can I make a sprite move when key is held down). Change the angle dependent on the key pressed:

    keys = pygame.key.get_pressed()
    if keys[pygame.K_RIGHT]:
        angle -= 1
    if keys[pygame.K_LEFT]:
        angle += 1
    

    Use pygame.transform.rotate to rotate an image. See How do I rotate an image around its center using PyGame?:

    for i in range(len(images)):
        rotated_image = pygame.transform.rotate(images[i], angle)
        rotated_rect = rotated_image.get_rect(center = img_rects[i].center)
        screen.blit(rotated_image, rotated_rect)
    

    If you just want to rotate the current_image, you need a list of angles

    enter image description here

    current_image = -1
    img_rects = [images[i].get_rect(topleft=(20 + 40 * i, 20)) for i in range(len(images))]
    img_angles = [0 for _ in range(len(images))]
    
    LeftButton = 0
    while 1:
        for e in pygame.event.get():
            if e.type == QUIT:
                pygame.quit()
                exit(0)
    
            if e.type == pygame.MOUSEBUTTONDOWN:
                mouse_rect = pygame.Rect(e.pos, (1, 1))
                current_image = mouse_rect.collidelist(img_rects)
    
            if e.type == MOUSEMOTION:
                if e.buttons[LeftButton]:
                    rel = e.rel
                    if 0 <= current_image < len(images):
                        img_rects[current_image].x += rel[0]
                        img_rects[current_image].y += rel[1]
    
        keys = pygame.key.get_pressed()
        if 0 <= current_image < len(img_angles):
            if keys[pygame.K_RIGHT]:
                img_angles[current_image] -= 1
            if keys[pygame.K_LEFT]:
                img_angles[current_image] += 1
    
        screen.blit(background,(0,0))
        
        for i in range(len(images)):
            rotated_image = pygame.transform.rotate(images[i], img_angles[i])
            rotated_rect = rotated_image.get_rect(center = img_rects[i].center)
            screen.blit(rotated_image, rotated_rect)
    
        pygame.display.flip()