I am using THREE and I am trying to intersect a box mesh with a custom geometry I am creating and converting it to geometry using :
const g = new THREE.Geometry().fromBufferGeometry(shape3d)
I aim to add faces to the custom geometry, that is why I do that. So I expect to get back from the intersection my custom geometry + polygons that the box has.
I get that indeed, though I get also some holes as you can see in the below image :
I used many csg versions that are out there, the manthrax one, the ThreeCSG etc but no luck!
thank you
I suggest you set bevelEnabled:false to your mesh extrusion, because I am psychic and I can see your code in my head. :D