I am making a program such as Alice from Carnegie Melon University using JAVA.
I am not asking about Alice! What I really want to know is HOW DO I Store 3D Graphics
?
I can't seem to find a very efficient way to store complicated 3D objects and figures! I need this for 3D object libraries. I have extracted all the files from alice.JAR
and decompiled them to *.JAVA
. I have studied them and I don't get it. I think Alice stores them in *.XML
. Am I correct? If so, how are the *.XML
files so small? Is there any better way to store 3D Graphics?
I am kind of really confused!?!
Can anybody please help me?
Any answers would be greatly appreciated! :)
Typically You have a list points, and a list of vertices.
List points = new ArrayList<Point3D>();
List verts = new ArrayList<Vertex3D>();
You should encapsulate this data into an object and write it out you could do something like this
NOTE not adding all the constructors / public methods
CLass Model3D {
List points = new ArrayList<Point3D>();
List verts = new ArrayList<Vertex3D>();
}
Model3D m = new Model3D();
ObjectOutputStream oos = new ObjectOutpuStream(new FileOutputStream( new File('./3d-file-otuput') ) );
oos.write(m);