I have some code that accepts a UIImage in and saves that image to disk. This code is iterated over for multiple images. I noticed that for each time the code runs, I have a memory leak that persists until the view is removed.
I tracked the issue down to the following line :
var data = image.jpegData(compressionQuality: 0.8 )
Each time this line is called, the corresponding amount of memory is allocated for the compressed image (~10 Mb each time), and does not release until the view is closed. I have even tried to remove any usage of the data as well (ie the refcount should be 0), but it still does not release the memory.
func save_to_folder( tray_number: Int64, tray_type: String, image: UIImage, filename: String ) -> Bool {
let dir = self.directory!
.appendingPathComponent( "trays" )
.appendingPathComponent( String( format: "tray_%04d", tray_number ) )
.appendingPathComponent( tray_type )
print( " save_dir: \( dir.path )" )
let full_filename = dir.appendingPathComponent( filename ).appendingPathExtension( "JPG" )
print( " full_filename: \( full_filename.path )" )
do {
try FileManager.default.createDirectory(at: dir, withIntermediateDirectories: true, attributes: nil )
}
catch let error {
print( "Error creating directory: \( error )" )
return false
}
var data = image.jpegData(compressionQuality: 0.8 )
/*
do {
try data!.write(to: full_filename, options: Data.WritingOptions.atomic )
return true
}
catch let error {
print( "Failed to write file: \( error )" )
}
data = nil
*/
return false
}
for itt in 0...self.URLs.count - 1{
let closure = { [weak self] in
print(self!.URLs[itt])
let image = UIImage.init(contentsOfFile: self!.URLs[itt].relativePath)
//temp_bore = try! Borehole(sqlite_filename:self!.borehole!.filename)
let _ = self?.borehole?.save_to_folder(tray_number: tray_number, tray_type: tray_type, image: image! )
tray_number += 1
progress += 1
DispatchQueue.main.async {
alertView.message = "Adding \( progress ) of \( total )"
}
}
closure()
}
Does anyone know what is happening here? Why does the memory allocated by jpegData never release?
I found the solution thanks to El Tomato.
If anyone else runs into this issue, add autoreleasepool
around your .jpegData call.
autoreleasepool{
let data = image.jpegData(compressionQuality: 0.8 )
do {
try data!.write(to: full_filename, options: Data.WritingOptions.atomic )
}
catch let error {
print( "Failed to write file: \( error )" )
}
}