I'd like to add controls to a property sheet
without resource script, rather using pure code.
The reason for this I'd like to create a property sheet(mimicking C#'s property grid
), calling C routines/WINAPI, from another language, binary-compatible to C; but I'd like to define everything with code, without need of a resource script. Is this possible or the way to go is write my own property-sheet-like, with underlying CreateWindow*() calls? (different approaches to do this are welcome, I'm new to WINAPI) which I suppose property sheet use behind the scenes
Found the solution! I found this post from Raymond Chen where he shows how do that.
the main code goes like this:
BOOL FakeMessageBox(HWND hwnd, LPCWSTR pszMessage, LPCWSTR pszTitle)
{
BOOL fSuccess = FALSE;
HDC hdc = GetDC(NULL);
if (hdc) {
NONCLIENTMETRICSW ncm = { sizeof(ncm) };
if (SystemParametersInfoW(SPI_GETNONCLIENTMETRICS, 0, &ncm, 0)) {
DialogTemplate tmp;
// Write out the extended dialog template header
tmp.Write<WORD>(1); // dialog version
tmp.Write<WORD>(0xFFFF); // extended dialog template
tmp.Write<DWORD>(0); // help ID
tmp.Write<DWORD>(0); // extended style
tmp.Write<DWORD>(WS_CAPTION | WS_SYSMENU | DS_SETFONT | DS_MODALFRAME);
tmp.Write<WORD>(2); // number of controls
tmp.Write<WORD>(32); // X
tmp.Write<WORD>(32); // Y
tmp.Write<WORD>(200); // width
tmp.Write<WORD>(80); // height
tmp.WriteString(L""); // no menu
tmp.WriteString(L""); // default dialog class
tmp.WriteString(pszTitle); // title
// Next comes the font description.
// See text for discussion of fancy formula.
if (ncm.lfMessageFont.lfHeight < 0) {
ncm.lfMessageFont.lfHeight = -MulDiv(ncm.lfMessageFont.lfHeight,
72, GetDeviceCaps(hdc, LOGPIXELSY));
}
tmp.Write<WORD>((WORD)ncm.lfMessageFont.lfHeight); // point
tmp.Write<WORD>((WORD)ncm.lfMessageFont.lfWeight); // weight
tmp.Write<BYTE>(ncm.lfMessageFont.lfItalic); // Italic
tmp.Write<BYTE>(ncm.lfMessageFont.lfCharSet); // CharSet
tmp.WriteString(ncm.lfMessageFont.lfFaceName);
// Then come the two controls. First is the static text.
tmp.AlignToDword();
tmp.Write<DWORD>(0); // help id
tmp.Write<DWORD>(0); // window extended style
tmp.Write<DWORD>(WS_CHILD | WS_VISIBLE); // style
tmp.Write<WORD>(7); // x
tmp.Write<WORD>(7); // y
tmp.Write<WORD>(200-14); // width
tmp.Write<WORD>(80-7-14-7); // height
tmp.Write<DWORD>(-1); // control ID
tmp.Write<DWORD>(0x0082FFFF); // static
tmp.WriteString(pszMessage); // text
tmp.Write<WORD>(0); // no extra data
// Second control is the OK button.
tmp.AlignToDword();
tmp.Write<DWORD>(0); // help id
tmp.Write<DWORD>(0); // window extended style
tmp.Write<DWORD>(WS_CHILD | WS_VISIBLE |
WS_GROUP | WS_TABSTOP | BS_DEFPUSHBUTTON); // style
tmp.Write<WORD>(75); // x
tmp.Write<WORD>(80-7-14); // y
tmp.Write<WORD>(50); // width
tmp.Write<WORD>(14); // height
tmp.Write<DWORD>(IDCANCEL); // control ID
tmp.Write<DWORD>(0x0080FFFF); // static
tmp.WriteString(L"OK"); // text
tmp.Write<WORD>(0); // no extra data
// Template is ready - go display it.
fSuccess = DialogBoxIndirect(g_hinst, tmp.Template(),
hwnd, DlgProc) >= 0;
}
ReleaseDC(NULL, hdc); // fixed 11 May
}
return fSuccess;
}