I'm trying to add .mov files to my .sks file in scene editor. Is it possible? If so, how do you do it? This is as far as i got, am i going the right direction?
var videoNode: SKVideoNode?
func check() {
videoNode = childNode(withName: "video") as? SKVideoNode
videoNode = SKVideoNode(fileNamed: "FantasyBasketball-Score-Winning-4-20210112.mov")
print(videoNode)
}
override func sceneDidLoad() {
check()
}
However, the videoNode returns nil after running.
I don't believe there is a Video node in the sks editor, therefore you'll have to add it in code. You could try
func check() {
let videoNode = SKVideoNode(fileNamed: "FantasyBasketball-Score-Winning-4-20210112.mov"
addChild(videoNode)
videoNode.play()
}
override func sceneDidLoad() {
check()
}