P.S.: I've mentioned possible solutions to my problem but have many confusions with them, please provide me suggestions on them. Also if this question is not good for this site, please point me to the correct site and I'll move the question there. Thanks in advance.
I need to perform some repetitive graph theory and complex network algorithms to analyze approx 2000 undirected simple graphs with no self-loops for some research work. Each graph has approx 40,000 nodes and approx 600,000 edges (essentially making them sparse graphs).
Currently, I am using NetworkX for my analysis and currently running nx.algorithms.cluster.average_clustering(G)
and nx.average_shortest_path_length(G)
for 500 such graphs and the code is running for 3 days and have reached only halfway. This makes me fearful that my full analysis will take a huge and unexpected time.
Before elaborating on my problem and the probable solutions I've thought of, let me mention my computer's configuration as it may help you in suggesting the best approach. I am running Windows 10 on an Intel i7-9700K processor with 32GB RAM and one Zotac GeForce GTX 1050 Ti OC Edition ZT-P10510B-10L 4GB PCI Express Graphics Card.
Explaining my possible solutions and my confusions regarding them:
A) Using GPU with Adjacency Matrix as Graph Data Structure: I can put an adjacency matrix on GPU and perform my analysis by manually coding them with PyCuda or Numba using loops only as recursion cannot be handled by GPU. The nearest I was able to search is this on stackoverflow but it has no good solution.
My Expectations: I hope to speedup algorithms such as All Pair Shortest Path, All Possible Paths between two nodes, Average Clustering, Average Shortest Path Length, and Small World Properties, etc. If it gives a significant speedup per graph, my results can be achieved very fast.
My Confusions:
B) Parallelizing Programs on CPU Itself: I can use Joblib or any other library to parallelly run the program on my CPU itself. I can arrange 2-3 more computers on which I can run small independent portions of programs or can run 500 graphs per computer.
My Expectations: I hope to speedup algorithms by parallelizing and dividing tasks among computers. If the GPU solution does not work, I may still have some hope by this method.
My Confusions:
C) Apart from my probable solutions do you have any other suggestions for me? If a better and faster solution is available in any other language except C/C++, you can also suggest them as well, as I am already considering C++ as a fallback plan if nothing works.
Work In Progress Updates
In different suggestions from comments on this question and discussion in my community, these are the points I've suggested to explore.
I tried to run 100 graphs on my CPU (using n_job=-1
) using Joblib, the CPU was continuously hitting a temperature of 100°C. The processor tripped after running for 3 hours. - As a solution, I am using 75% of available cores on multiple computers (so if available cores are 8, I am using 6 cores) and the program is running fine. the speedup is also good.
This is a broad but interesting question. Let me try to answer it.
2000 undirected simple graphs [...] Each graph has approx 40,000 nodes and approx 600,000 edges
Currently, I am using NetworkX for my analysis and currently running
nx.algorithms.cluster.average_clustering(G)
andnx.average_shortest_path_length(G)
NetworkX uses plain Python implementations and is not optimized for performance. It's great for prototyping but if you encounter performance issues, it's best to look to rewrite your code using another library.
Other than NetworkX, the two most popular graph processing libraries are igraph and SNAP. Both are written in C and have Python APIs so you get both good single-threaded performance and ease of use. Their parallelism is very limited but this is not a problem in your use case as you have many graphs, rendering your problem embarrassingly parallel. Therefore, as you remarked in the updated question, you can run 6-8 jobs in parallel using e.g. Joblib or even xargs
. If you need parallel processing, look into graph-tool
, which also has a Python API.
Regarding your NetworkX algorithms, I'd expect the average_shortest_path_length
to be reasonably well-optimized in all libraries. The average_clustering
algorithm is tricky as it relies on node-wise triangle counting and a naive implementation takes O(|E|^2)
time while an optimized implementation will do it in O(|E|^1.5)
. Your graphs are large enough so that the difference between these two costs is running the algorithm on a graph in a few seconds vs. running the algorithm for hours.
The "all-pairs shortest paths" (APSP) problem is very time-consuming, with most libraries using the Floyd–Warshall algorithm that has a runtime of O(|V|^3)
. I'm unsure what output you're looking for with the "All Possible Paths between two nodes" algorithm – enumerating all paths leads to an exponential amount of results and is unfeasible at this scale.
I would not start using the GPU for this task: an Intel i7-9700K should be up for this job. GPU-based graph processing libraries are challenging to set up and currently do not provide that significant of a speedup – the gains by using a GPU instead of a CPU are nowhere near as significant for graph processing as for machine learning algorithms. The only problem where you might be able to get a big speedup is APSP but it depends on which algorithms your chosen library uses.
If you are interested in GPU-based libraries, there are promising directions on the topic such as Gunrock, GraphBLAST, and a work-in-progress SuiteSparse:GraphBLAS extension that supports CUDA. However, my estimate is that you should be able to run most of your algorithms (barring APSP) in a few hours using a single computer and its CPU.