I'm trying to covert an image from Polar Coordinates to Cartesian Coordinates but after applying the formulas I get float coordinates (r and teta) and I don't know how to represent the points in space using floats for x and y. There might be a way of transforming them in int numbers and still preserving the distribution but I don't see how. I know that there are functions in OpenCV like warpPolar that to the work but I would like to implement it by myself. Any ideas would help :)
This is my code:
struct Value
{
double r;
double teta;
int value; // pixel intensity
};
void irisNormalization(Mat img, Circle pupilCircle, Circle irisCircle, int &matrixWidth, int &matrixHeight)
{
int w = img.size().width;
int h = img.size().height;
int X, Y;
double r, teta;
int rayOfIris = irisCircle.getRay();
std::vector<Value> polar;
// consider the rectangle the iris circle is confined in
int xstart = irisCircle.getA() - rayOfIris;
int ystart = irisCircle.getB() - rayOfIris;
int xfinish = irisCircle.getA() + rayOfIris;
int yfinish = irisCircle.getB() + rayOfIris;
for (int x = xstart; x < xfinish; x++)
for (int y = ystart; y < yfinish; y++)
{
X = x - xstart - rayOfIris;
Y = y - ystart - rayOfIris;
r = sqrt(X * X + Y * Y);
if (X != 0)
{
teta = (atan(abs(Y / X)) * double(180 / M_PI));
if (X > 0 && Y > 0) // quadrant 1
teta = teta;
if (X > 0 && Y < 0)
teta = 360 - teta; // quadrant 4
if (X < 0 && Y > 0) // quadrant 2
teta = 180 - teta;
if (X < 0 && Y < 0) // quadrant 3
teta = 180 + teta;
if (r < rayOfIris)
{
polar.push_back({ r, teta, int(((Scalar)(img.at<uchar>(Point(x, y)))).val[0]) });
}
}
}
std::sort(polar.begin(), polar.end(), [](const Value &left, const Value &right) {
return left.r < right.r && left.teta < right.teta;
});
for (std::vector<Value>::const_iterator i = polar.begin(); i != polar.end(); ++i)
std::cout << i->r << ' ' << i->teta << endl;
Your implementation attempts to express every integer-coordinate point inside a given circle in polar-coordinates. In this way, however, you terminate with an array of coordinates toghether with a value.
If instead you want to geometrically transform your image, you should:
rho
resolution) and height (theta
resolution);For interpolating the values different methods are available. A non-exhaustive list includes: