Is it possible to add a delay to an animation with Cocoa? In my current code it shows a window and hides it with fade animation. What I am trying to do is add a delay before the fade animation.
@IBAction func doIt(_ sender: NSButton) {
openPanel()
NSAnimationContext.runAnimationGroup { (cont) in
cont.duration = 1.0
self.panel.animator().alphaValue = 0
}
//hide on completion
}
Wrap what you want to delay in a DispathQueue async call:
DispatchQueue.main.asyncAfter(deadline: .now() + 1) { //delays 1 second
//code to delay
}