When I play the game it causes an error after some time and the window closes, App keep stopping.
Logcat for the game is
Process: com.example.tictactoe, PID: 12663
java.lang.IllegalStateException: Could not execute method for android:onClick
at androidx.appcompat.app.AppCompatViewInflater$DeclaredOnClickListener.onClick(AppCompatViewInflater.java:414)
at android.view.View.performClick(View.java:7448)
at android.view.View.performClickInternal(View.java:7425)
at android.view.View.access$3600(View.java:810)
at android.view.View$PerformClick.run(View.java:28309)
at android.os.Handler.handleCallback(Handler.java:938)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:223)
at android.app.ActivityThread.main(ActivityThread.java:7698)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:592)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:952)
Caused by: java.lang.reflect.InvocationTargetException
at java.lang.reflect.Method.invoke(Native Method)
at androidx.appcompat.app.AppCompatViewInflater$DeclaredOnClickListener.onClick(AppCompatViewInflater.java:409)
at android.view.View.performClick(View.java:7448)
at android.view.View.performClickInternal(View.java:7425)
at android.view.View.access$3600(View.java:810)
at android.view.View$PerformClick.run(View.java:28309)
at android.os.Handler.handleCallback(Handler.java:938)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:223)
at android.app.ActivityThread.main(ActivityThread.java:7698)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:592)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:952)
Caused by: java.lang.ArrayIndexOutOfBoundsException: length=9; index=9
at com.example.tictactoe.MainActivity.playertap(MainActivity.java:32)
at java.lang.reflect.Method.invoke(Native Method)
at androidx.appcompat.app.AppCompatViewInflater$DeclaredOnClickListener.onClick(AppCompatViewInflater.java:409)
at android.view.View.performClick(View.java:7448)
at android.view.View.performClickInternal(View.java:7425)
at android.view.View.access$3600(View.java:810)
at android.view.View$PerformClick.run(View.java:28309)
at android.os.Handler.handleCallback(Handler.java:938)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:223)
at android.app.ActivityThread.main(ActivityThread.java:7698)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:592)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:952)
XML Code for the game is
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<TextView
android:id="@+id/textView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="10dp"
android:fontFamily="cursive"
android:padding="10dp"
android:text="@string/heading"
android:textSize="34sp"
android:textStyle="bold"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintHorizontal_bias="0.498"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintVertical_bias="0.0" />
<ImageView
android:id="@+id/imageView"
android:layout_width="0dp"
android:layout_height="0dp"
android:contentDescription="@string/main_grid"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintHorizontal_bias="0.0"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@+id/textView"
app:layout_constraintVertical_bias="1.0"
app:srcCompat="@drawable/grid" />
<LinearLayout
android:layout_width="0dp"
android:layout_height="420dp"
android:orientation="vertical"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="@+id/imageView"
app:layout_constraintTop_toBottomOf="@+id/textView">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:orientation="horizontal">
<ImageView
android:id="@+id/imageView1"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:contentDescription="@string/o_value"
android:onClick="playertap"
android:tag="1"
android:padding="20sp"
/>
<ImageView
android:id="@+id/imageView2"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:onClick="playertap"
android:tag="2"
android:padding="20sp" />
<ImageView
android:id="@+id/imageView3"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:onClick="playertap"
android:tag="3"
android:contentDescription="TODO"
android:padding="20sp" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:orientation="horizontal">
<ImageView
android:id="@+id/imageView4"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:onClick="playertap"
android:tag="4"
android:padding="20sp" />
<ImageView
android:id="@+id/imageView5"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:onClick="playertap"
android:tag="5"
android:padding="20sp" />
<ImageView
android:id="@+id/imageView6"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:onClick="playertap"
android:tag="6"
android:padding="20sp" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:orientation="horizontal">
<ImageView
android:id="@+id/imageView7"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:onClick="playertap"
android:tag="7"
android:padding="20sp" />
<ImageView
android:id="@+id/imageView8"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:onClick="playertap"
android:tag="8"
android:padding="20sp" />
<ImageView
android:id="@+id/imageView9"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:onClick ="playertap"
android:tag="9"
android:padding="20sp" />
</LinearLayout>
</LinearLayout>
<TextView
android:id="@+id/status"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginBottom="15sp"
android:text="@string/status"
android:textSize="18sp"
android:textStyle="italic"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@+id/linearLayout" />
</androidx.constraintlayout.widget.ConstraintLayout>
like so
mainactivity java code:
import android.os.Bundle;
import android.view.View;
import android.widget.ImageView;
import android.widget.TextView;
import androidx.appcompat.app.AppCompatActivity;
public class MainActivity extends AppCompatActivity {
boolean gameActive = true;
// Player representation
// 0 - X
// 1 - O
int activePlayer = 0;
int[] gameState = {2, 2 , 2, 2, 2, 2, 2, 2, 2};
// State meanings:
// 0 - X
// 1 - O
// 2 - Null
int[][] winPositions = {{0,1,2}, {3,4,5}, {6,7,8},
{0,3,6}, {1,4,7}, {2,5,8},
{0,4,8}, {2,4,6}};
public void playertap(View view){
ImageView img = (ImageView) view;
int tappedImage = Integer.parseInt(img.getTag().toString());
if(!gameActive){
gameReset(view);
}
if(gameState[tappedImage] == 2) {
gameState[tappedImage] = activePlayer;
img.setTranslationY(-1000f);
if (activePlayer == 0) {
img.setImageResource(R.drawable.x);
activePlayer = 1;
TextView status = findViewById(R.id.status);
status.setText("O's Turn - Tap to play");
} else {
img.setImageResource(R.drawable.o);
activePlayer = 0;
TextView status = findViewById(R.id.status);
status.setText("X's Turn - Tap to play");
}
img.animate().translationYBy(1000f).setDuration(300);
}
// Check if any player has won
for(int[] winPosition: winPositions){
if(gameState[winPosition[0]] == gameState[winPosition[1]] &&
gameState[winPosition[1]] == gameState[winPosition[2]] &&
gameState[winPosition[0]]!=2){
// Somebody has won! - Find out who!
String winnerStr;
gameActive = false;
if(gameState[winPosition[0]] == 0){
winnerStr = "X has won";
}
else{
winnerStr = "O has won";
}
// Update the status bar for winner announcement
TextView status = findViewById(R.id.status);
status.setText(winnerStr);
}
}
}
public void gameReset(View view) {
gameActive = true;
activePlayer = 0;
for(int i=0; i<gameState.length; i++){
gameState[i] = 2;
}
((ImageView)findViewById(R.id.imageView9)).setImageResource(0);
((ImageView)findViewById(R.id.imageView1)).setImageResource(0);
((ImageView)findViewById(R.id.imageView2)).setImageResource(0);
((ImageView)findViewById(R.id.imageView3)).setImageResource(0);
((ImageView)findViewById(R.id.imageView4)).setImageResource(0);
((ImageView)findViewById(R.id.imageView5)).setImageResource(0);
((ImageView)findViewById(R.id.imageView6)).setImageResource(0);
((ImageView)findViewById(R.id.imageView7)).setImageResource(0);
((ImageView)findViewById(R.id.imageView8)).setImageResource(0);
TextView status = findViewById(R.id.status);
status.setText("X's Turn - Tap to play");
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
}
The app crashes usually after one input although sometimes crashes after one whole game is completed Unable to understand as the on-click function works fine.
The issue here is in your index, like it says in your exception:
Caused by: java.lang.ArrayIndexOutOfBoundsException: length=9; index=9
at com.example.tictactoe.MainActivity.playertap(MainActivity.java:32)
Two possible solutions here. The first one, which is the better one, is to simply change tags on your images from 0 to 8, instead of 1 to 9. Another approach is to just use - 1
on tappedImage
so you always get the right index, but this can complicate things in the future so I would suggest going with the first one since you don't have much code to edit.
This happens because when you click on ImageView
with tag = "9"
, tappedImage
gets the value of 9
and you are using it as an index for your array which has a size == 9
. But array index is always starting with 0
and going to size - 1
. In this case, with size == 9
, indexes would be 0, 1, 2, 3, 4, 5, 6, 7, 8
- where 8 is the last one.
As much as I can see you had that logic with your winPositions
, you just forgot to start tags from zero.