We have a desktop JavaFX application (well, TornadoFX) that downloads an archive, extracts another app from it and launches this app with macOS open
command.
Simplified kotlin code looks like:
ProcessBuilder(listOf("open", "/path/to/app.app", "arg")).start()
This has worked for years on older versions of macOS (10.15 and earlier) but now with macOS 11 Big Sur launching the app sometimes succeeds and sometimes fails.
In the mac Console.app following error can be seen:
OSStatus _LSCopyApplicationNodeFromOpenState(LSOpenState *): Returning kLSNoExecutableErr because node is a directory but we failed to register with error -10814
We extended the logic to check if all the files are really there before launching the app, and the files existed.
There is an assumption that maybe Launch Services database is not updated fast enough.
Following ways of trying to log what might be happening, didn't reveal any errors:
lsappinfo listen +all forever
log stream --debug --predicate 'subsystem == "com.apple.coreservices.launchservices"'
Does anybody have a clue if there is a way to avoid this behavior and to be always able to launch the app?
After a lot of research and debugging, what seem to have worked for us, was to force Launch Services to register the app in its database by executing command like:
/System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -f /path/to/app.app
and afterwards we could launch the app.
The idea for such solution was found in this answer.