I have a const std::vector<cv::Mat>
containing 3 matrices (3 images), and in order to use each image further in my program I need to save them in separate matrices cv::Mat
.
I know that I need to iterate over vector elements, since this vector is a list of matrices but somehow I can't manage it. At the end, I also need to push 3 matrices back to a vector.
I would appreciate if someone could help me out with this. I am still learning it.
std::vector<cv::Mat> imagesRGB;
cv::Mat imgR, imgG, imgB;
for(size_t i=0; i<imagesRGB.size(); i++)
{
imagesRGB[i].copyTo(imgR);
}
In your code, note that imagesRGB
is uninitialized, and its size is 0
. The for
loop is not evaluated. Additionally, the copyTo
method copies matrix data into another matrix (like a paste function), it is not used to store a cv::Mat
into a std::vector
.
Your description is not clear enough, however here's an example of what I think you might be needing. If you want to split an RGB
(3 channels) image into three individual mats, you can do it using the cv::split
function. If you want to merge 3 individual channels into an RGB
mat, you can do that via the cv::merge
function. Let's see the example using this test image:
//Read input image:
cv::Mat inputImage = cv::imread( "D://opencvImages//lena512.png" );
//Split the BGR image into its channels:
cv::Mat splitImage[3];
cv::split(inputImage, splitImage);
//show images:
cv::imshow("B", splitImage[0]);
cv::imshow("G", splitImage[1]);
cv::imshow("R", splitImage[2]);
Note that I'm already storing the channels in an array
. However, if you want to store the individual mats into a std::vector
, you can use the push_back
method:
//store the three channels into a vector:
std::vector<cv::Mat> matVector;
for( int i = 0; i < 3; i++ ){
//get current channel:
cv::Mat currentChannel = splitImage[i];
//store into vector
matVector.push_back(currentChannel);
}
//merge the three channels back into an image:
cv::Mat mergedImage;
cv::merge(matVector, mergedImage);
//show final image:
cv::imshow("Merged Image", mergedImage);
cv::waitKey(0);
This is the result: