Using this MWE from the documentation:
import controlP5.*;
import java.util.*;
ControlP5 cp5;
void setup() {
size(400, 400);
cp5 = new ControlP5(this);
List l = Arrays.asList("a", "b", "c", "d", "e", "f", "g", "h");
/* add a ScrollableList, by default it behaves like a DropdownList */
cp5.addScrollableList("dropdown")
.setPosition(100, 100)
.setSize(200, 100)
.setBarHeight(20)
.setItemHeight(20)
.addItems(l)
// .setType(ScrollableList.LIST) // currently supported DROPDOWN and LIST
;
}
void draw() {
background(240);
}
How can I get the dropdownlist to open up instead of down? I'm trying to place the list towards the lower edge of my screen. I could not find an option in the documentation.
Because of ControlP5's use of Java Generics inheritance is actually quite tricky in this case should ScrollableListView
's display()
method be overriden:
ScrollableList extends Controller< ScrollableList >
PopUpScrollableList
would inherit Controller< ScrollableList >
, not Controller< PopUpScrollableList >
ScrollableListView
's display()
which belong to ScrollableList
which are either private
or protected
TLDR;
@laancelot's suggestion to clone the library, modify the ScrollableListView
's display()
method directly and recompiling the library sounds like the easier option compared subclassing to a custom scroll list.
That being said, setting up an IDE and compiling a java library might not be the friendliest thing for a beginner, hence I can recommend a hacky workaround: simply shift the list's y position so it appears to be above instead of bellow:
import controlP5.*;
import java.util.*;
ControlP5 cp5;
ScrollableList list;
int listX = 100;
int listY = 100;
int listWidth = 200;
int listHeight = 100;
int barHeight = 20;
void setup() {
size(400, 400);
cp5 = new ControlP5(this);
List l = Arrays.asList("a", "b", "c", "d", "e", "f", "g", "h");
/* add a ScrollableList, by default it behaves like a DropdownList */
list = cp5.addScrollableList("dropdown")
.setPosition(listX, listY)
.setSize(listWidth, listHeight)
.setBarHeight(barHeight)
.setItemHeight(20)
.addItems(l)
// .setType(ScrollableList.LIST) // currently supported DROPDOWN and LIST
;
}
void draw() {
// hack: shift the list up when it's open
if(list.isOpen()){
list.setPosition(listX, listY - listHeight + barHeight);
}else{
list.setPosition(listX, listY);
}
background(240);
}
It's not perfect visually, may be a potentially akward user experience, but it's the simplest option for this custom behaviour using ControlP5.
Alternatively it's worth looking at customising a different UI library or writin a custom list.
For the sake of argument, here's an modified version of the list example from theGuido library:
/**
* A list
*
*
* Make sure to try your scroll wheel!
*/
import de.bezier.guido.*;
Listbox listbox;
SimpleButton button;
Object lastItemClicked;
void setup ()
{
size(400, 400);
// make the manager
Interactive.make( this );
// create a list box
listbox = new Listbox( 20, 30, width-40, height-80 );
for ( int i = 0, r = int(10+random(100)); i < r; i++ )
{
listbox.addItem( "Item " + i );
}
listbox.visible = false;
// create button
button = new SimpleButton("pop-up list", 20, 350, width-40, 24 );
}
void draw ()
{
background( 20 );
listbox.visible = button.on;
if ( lastItemClicked != null )
{
fill( 255 );
text( "Clicked " + lastItemClicked.toString(), 30, 20 );
}
}
public void itemClicked ( int i, Object item )
{
lastItemClicked = item;
}
public class Listbox
{
float x, y, width, height;
ArrayList items;
int itemHeight = 20;
int listStartAt = 0;
int hoverItem = -1;
float valueY = 0;
boolean hasSlider = false;
boolean visible = true;
Listbox ( float xx, float yy, float ww, float hh )
{
x = xx; y = yy;
valueY = y;
width = ww; height = hh;
// register it
Interactive.add( this );
}
public void addItem ( String item )
{
if ( items == null ) items = new ArrayList();
items.add( item );
hasSlider = items.size() * itemHeight > height;
}
public void mouseMoved ( float mx, float my )
{
if(!visible){
return;
}
if ( hasSlider && mx > width-20 ) return;
hoverItem = listStartAt + int((my-y) / itemHeight);
}
public void mouseExited ( float mx, float my )
{
if(!visible){
return;
}
hoverItem = -1;
}
// called from manager
void mouseDragged ( float mx, float my )
{
if(!visible){
return;
}
if ( !hasSlider ) return;
if ( mx < x+width-20 ) return;
valueY = my-10;
valueY = constrain( valueY, y, y+height-20 );
update();
}
// called from manager
void mouseScrolled ( float step )
{
if(!visible){
return;
}
valueY += step;
valueY = constrain( valueY, y, y+height-20 );
update();
}
void update ()
{
if(!visible){
return;
}
float totalHeight = items.size() * itemHeight;
float itemsInView = height / itemHeight;
float listOffset = map( valueY, y, y+height-20, 0, totalHeight-height );
listStartAt = int( listOffset / itemHeight );
}
public void mousePressed ( float mx, float my )
{
if(!visible){
return;
}
if ( hasSlider && mx > width-20 ) return;
int item = listStartAt + int( (my-y) / itemHeight);
itemClicked( item, items.get(item) );
}
void draw ()
{
if(!visible){
return;
}
noStroke();
fill( 100 );
rect( x,y,this.width,this.height );
if ( items != null )
{
for ( int i = 0; i < int(height/itemHeight) && i < items.size(); i++ )
{
stroke( 80 );
fill( (i+listStartAt) == hoverItem ? 200 : 120 );
rect( x, y + (i*itemHeight), this.width, itemHeight );
noStroke();
fill( 0 );
text( items.get(i+listStartAt).toString(), x+5, y+(i+1)*itemHeight-5 );
}
}
if ( hasSlider )
{
stroke( 80 );
fill( 100 );
rect( x+width-20, y, 20, height );
fill( 120 );
rect( x+width-20, valueY, 20, 20 );
}
}
}
public class SimpleButton
{
float x, y, width, height;
boolean on;
String label = "";
SimpleButton ( float xx, float yy, float w, float h )
{
x = xx; y = yy; width = w; height = h;
Interactive.add( this ); // register it with the manager
}
SimpleButton ( String label, float xx, float yy, float w, float h )
{
this(xx, yy, w, h);
this.label = label;
}
// called by manager
void mousePressed ()
{
on = !on;
}
void draw ()
{
if ( on ) fill( 200 );
else fill( 100 );
rect(x, y, width, height);
if ( on ) fill( 100 );
else fill( 200 );
text(label, x + 10, y + this.height * 0.65);
}
}
The code is a lot more verbose in the sketch, but could be moved to a separate GUI tab. Hopefully because it is simpler it can be manipulated easier than ControlP5 for custom behaviours.