iosswiftcontextmenuuimenuitemuiaction

iOS 14 Context Menu from UIView (Not from UIButton or UIBarButtonItem)


There is an easy way to present a context menu in iOS 13/14 via UIContextMenuInteraction:

anyUIView.addInteraction(UIContextMenuInteraction(delegate: self))

The problem for me with this is that it blurs out the whole user interface. Also, this only gets invoked via a long-press/Haptic Touch.

If I do not want the blur, there are action menus. As shown here https://developer.apple.com/documentation/uikit/menus_and_shortcuts/adopting_menus_and_uiactions_in_your_user_interface

enter image description here

This seems to present without a blur, yet it only seems to attach to a UIButton or a UIBarButtonItem.

let infoButton = UIButton()
infoButton.showsMenuAsPrimaryAction = true
infoButton.menu = UIMenu(options: .displayInline, children: [])
infoButton.addAction(UIAction { [weak infoButton] (action) in
   infoButton?.menu = infoButton?.menu?.replacingChildren([new items go here...])
}, for: .menuActionTriggered)

Is there a way to attach a context menu to a UIView that invokes on long press and does not present with blur?


Solution

  • After some experimentation I was able to remove the dimming blur, like this. You will need a utility method:

    extension UIView {
        func subviews<T:UIView>(ofType WhatType:T.Type,
            recursing:Bool = true) -> [T] {
                var result = self.subviews.compactMap {$0 as? T}
                guard recursing else { return result }
                for sub in self.subviews {
                    result.append(contentsOf: sub.subviews(ofType:WhatType))
                }
                return result
        }
    }
    

    Now we use a context menu interaction delegate method to find the UIVisualEffectView that is responsible for the blurring and eliminate it:

    func contextMenuInteraction(_ interaction: UIContextMenuInteraction, willDisplayMenuFor configuration: UIContextMenuConfiguration, animator: UIContextMenuInteractionAnimating?) {
        DispatchQueue.main.async {
            let v = self.view.window!.subviews(ofType:UIVisualEffectView.self)
            if let v = v.first {
                v.alpha = 0
            }
        }
    }
    

    Typical result:

    enter image description here

    Unfortunately there is now zero shadow at all behind the menu, but it's better than the big blur.

    And of course it’s still a long press gesture. I doubt anything can be done about that! If this were a normal UILongPressGestureRecognizer you could probably locate it and shorten its minimumPressDuration, but it isn't; you have to subject yourself to the UIContextMenuInteraction rules of the road.


    However, having said all that, I can think of a much better way to do this, if possible: make this UIView be a UIControl! Now it behaves like a UIControl. So for example:

    class MyControl : UIControl {
        override func contextMenuInteraction(_ interaction: UIContextMenuInteraction, configurationForMenuAtLocation location: CGPoint) -> UIContextMenuConfiguration? {
            let config = UIContextMenuConfiguration(identifier: nil, previewProvider: nil, actionProvider: { _ in
                let act = UIAction(title: "Red") { action in  }
                let act2 = UIAction(title: "Green") { action in  }
                let act3 = UIAction(title: "Blue") { action in  }
                let men = UIMenu(children: [act, act2, act3])
                return men
            })
            return config
        }
    }
    

    And:

    let v = MyControl()
    v.isContextMenuInteractionEnabled = true
    v.showsMenuAsPrimaryAction = true
    v.frame = CGRect(x: 100, y: 100, width: 200, height: 100)
    v.backgroundColor = .red
    self.view.addSubview(v)
    

    And the result is that a simple tap summons the menu, which looks like this:

    enter image description here

    So if you can get away with that approach, I think it's much nicer.